Difference between revisions of "Lancer Knightz (Guild)/Sword Damage (Depth 19)"

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(clarified how family-specific abilities work)
(Data: more data from Greenlocust)
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Revision as of 16:30, 10 January 2014

This page is part of the Lancer Knightz data collection project. These particular data were collected by Bopp, Greenlocust, and Donkeyhaute, during 2012 and 2013. The data suggest that each level of damage bonus increases damage by about 5%. See also the depth-24 data.

Procedure

Only 5-star swords at heat level 10 are tested. The tester takes his (or her) sword to depth 19. For each kind of enemy and each kind of sword stroke, he records the amount of damage that the enemy incurs from the stroke, as well as the total damage bonus in effect for that enemy. He edits the table below, or sends data to Donkeyhaute for editing.

Data

The 5-star swords are grouped to avoid redundant text, and each group is recorded in a table below. The columns show every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!). To clarify, family-specific bonuses are treated like any other kind of damage bonus. For example, consider a Cold Iron Vanquisher with no UVs and no bonuses from armor, shield, trinkets, or sprites. This sword has damage+3 against undead and damage+0 against fiends. So its undead data appear in the +3 column of the table, and its fiend data appear in the 0 column.

Leviathan Blade:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke neutral 148 167 186 205
final stroke neutral 184 205 227 249
charge stroke neutral 267 295 324 352

Cold Iron Vanquisher:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke neutral 133 151 160 169 178 187
final stroke neutral 167 187 197 208 218 228
charge stroke neutral 244 271 285 298 311 325

Dread Venom Striker and Wild Hunting Blade:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke neutral 83 99 106 113 120 127
final stroke neutral 46 51 54 57 60 63
charge stroke neutral 111 127 135 143 151 159

Sudaruska (and probably Triglav):

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke neutral 184 205 227 249
final stroke neutral 225 250 275 300
charge stroke neutral 293 324 355 385
charge finish neutral 320 353 386 419

Final Flourish:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 193 212 231 250
final stroke vulnerable 229 250 272 294
charge stroke vulnerable 312 340 369 397
charge finish vulnerable 338 369 400 430
first stroke neutral 148 157 167 176 186 195 205
final stroke neutral 184 195 205 216 227 238 249
charge stroke neutral 267 281 295 309 324 338 352
charge finish neutral 293 324 355 385
first stroke resistant 31 34 36 39
final stroke resistant 36 39 43 46
charge stroke resistant 49 53 58 63
charge finish resistant 53 58 64 69

Barbarous Thorn Blade is identical to Final Flourish in regular attacks and the charge stroke; the only difference is how the charge finishes:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
charge finish vulnerable 100 111 123 135
charge finish neutral 58 62 66 71 76 82 89
charge finish resistant 18 20 21 23

Fearless Rigadoon and Furious Flamberge:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 158 174 190 206
final stroke vulnerable 188 207 225 244
charge stroke vulnerable 259 283 307 332
charge finish vulnerable 289 316 343 370
first stroke neutral 113 129 145 161
final stroke neutral 143 162 180 199
charge stroke neutral 214 238 262 287
charge finish neutral 244 271 298 325
first stroke resistant 26 28 31 33
final stroke resistant 30 33 36 38
charge stroke resistant 41 44 48 52
charge finish resistant 45 50 54 58

Combuster and Acheron (and probably Glacius and Voltedge):

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 197 226 253 280
final stroke vulnerable 254 285 316 347
charge stroke vulnerable 394 437 479 521
charge finish vulnerable 115 129 144 159
first stroke neutral 150 181 208 235
final stroke neutral 209 240 271 302
charge stroke neutral 349 392 434 476
charge finish neutral 86 95 106 117
first stroke resistant 96 113 129 144
final stroke resistant 129 147 164 182
charge stroke resistant 209 224 258 282
charge finish resistant 57 63 70 77

Divine Avenger and Gran Faust:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 229 258 287 316
final stroke vulnerable 292 326 360 395
charge stroke vulnerable 434 479 525 570
charge finish vulnerable 129 144 160 178
first stroke neutral 184 213 242 271
final stroke neutral 247 281 315 350
charge stroke neutral 389 434 480 525
charge finish neutral 95 106 118 132
first stroke resistant 115 131 148 164
final stroke resistant 151 170 190 209
charge stroke resistant 232 258 284 311
charge finish resistant 63 70 77 86

Fang of Vog:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 175 186 198 210 224 237 249
final stroke vulnerable 230 224 259 273 288 302 317
charge stroke vulnerable 356 376 395 415 435 454 474
first stroke neutral 130 140 151 163? 179 192 204
final stroke neutral 185 199 214 228 243 257 272
charge stroke neutral 311 331 350 370 390 409 429
first stroke resistant 84 90 96 104 112 120 127
final stroke resistant 115 124 132 140 148 157 165
charge stroke resistant 187 199 210 221 232 244 255

Warmaster Rocket Hammer:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
first stroke vulnerable 229 250 272 294
middle stroke vulnerable 158 174 190 206
final stroke vulnerable 270 295 320 345
charge stroke vulnerable 365 398 431 464
first stroke neutral 184 205 227 249
middle stroke neutral 113 129 145 161
final stroke neutral 225 250 275 300
charge stroke neutral 320 353 386 419
first stroke resistant 36 39 43 46
middle stroke resistant 26 28 31 33
final stroke resistant 42 46 50 54
charge stroke resistant 58 63 69 75

Analysis

This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Leviathan Blade's four numbers 148, 167, 186, and 205 plot at the three points (148, 167), (167, 186), and (186, 205). The plot is nearly linear. The best-fit line of the form y = m x has slope m = 1.10198, suggesting that each two levels of damage bonus increase damage by 10.198%. The square root of 1.10198 is 1.04975, suggesting that each level of damage bonus increases damage by 4.975%.

Sworddamagebonus19.png

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