Difference between revisions of "Gremlin"
From SpiralKnights
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*Blast Furnace: Slime Way | *Blast Furnace: Slime Way | ||
− | *Cooling Chamber: Wild Path | + | *Cooling Chamber: Slimeway, Wild Path |
*Clockwork Tunnels: Mechanized Mile, Halls of Goo | *Clockwork Tunnels: Mechanized Mile, Halls of Goo | ||
*Deconstruction Zone: Savage Salvaging | *Deconstruction Zone: Savage Salvaging | ||
*Flame Lash Arena: Slimy Showdown, Wrench Warfare | *Flame Lash Arena: Slimy Showdown, Wrench Warfare | ||
*Jigsaw Valley: Jade Tangle | *Jigsaw Valley: Jade Tangle | ||
+ | *Power Complex: Slimeway | ||
*Thunder Fist Arena: Beastly Brawl | *Thunder Fist Arena: Beastly Brawl | ||
|description= | |description= |
Revision as of 21:15, 4 April 2011
Gremlins are a type of monster found in the Clockworks.
Traits
Gremlins are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix — or in many cases blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.
All enemy gremlins belong to the colony, which serves King Tinkinzar. King Tinkinzar is said to be a great ruler and a mechanical genius who is responsible for the vision of the Clockworks. The king is never seen by common gremlins (nor has he ever been seen by the Knights, rather his orders are carried out by his Crimson Order, a fearful and zealous band of gremlins who alone share audience with the king.
There exists a small band of gremlins who are outcasts from King Tinkinzar's colony. The outcasts have taken refuge in the subtown of Emberlight, but at the cost of being hated by their own kind.
Types
Clans
Tenderfoot
Ironclaw
Darkfang
Strategy
Due to their wide range of abilities, Gremlins can be among the most challenging enemies in the game. The following observations can form the basis of an effective strategy to counter their advantages:
- Thwackers have a short recovering time after their charged melee attack. Take advantage of this by counterattacking the Gremlins.
- Gremlin healers (menders) are exceptionally powerful, with the ability to heal hundreds of hit points worth of damage in quick succession. If you are adventuring alone, it is strongly advised that you kill the healer before turning to other units, as it may not be possible to deal damage fast enough to counter the healing spells otherwise.
All Gremlins are weak against shadow damage. If you do not have a weapon that deals shadow damage, equip a weapon that deals normal damage instead.
Loot
- Tenderfoot Thwacker
- Ironclaw Thwacker
- Darkfang Thwacker
- Tenderfoot Mender
- Ironclaw Mender
- Darkfang Mender
- Ironclaw Scorcher
- Darkfang Scorcher
- Ironclaw Demo
- Darkfang Demo
Notable Gremlins
See also
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