Difference between revisions of "Template:ArmorInfoTEST"

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(abilities? hrrrrrrm? TEST)
 
m (took out some image linking)
 
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{{#switch: {{{costume}}}
 
{{#switch: {{{costume}}}
 
| yes = [[Category:Costume items]]
 
| yes = [[Category:Costume items]]
| #default = {{SKWindow/NewRow}}{{SKWindow/Cell|[[Image:Equipment-{{{name|Unknown}}}_Stats.png]]|center}}
+
| #default =  
{{SKWindow/NewRow}}{{SKWindow/Cell|[[Image:Equipment-{{{name|Unknown}}}_Abilities.png]]|center}}
+
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|Defenses]]}}}|left}}<br/>
 +
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|[[Image:Equipment-{{{name|Unknown}}} Health Pips.png|center|Health Pips]]}}}|left}}<br/>
 +
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}{{#switch: {{{abilities_aura|no}}} | nononononononono = *No special [[Abilities|abilities]].}}{{{abilities|[[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]]}}}|left}}<br/>
 
}}
 
}}
{{SKWindow/NewRow}}
+
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Accessory Positions'''
{{SKWindow/Cell|'''Abilities'''
+
{{{abilities|* None}}}{{#switch: {{{costume}}}
+
| yes = * Appears in "Costume" section of the arsenal<br>
+
}}|||}}
+
{{#switch: {{{type|Armor}}}
+
| Shield =
+
| shield =
+
| #default = {{SKWindow/NewRow}}
+
{{SKWindow/Cell|'''Accessory Positions'''
+
 
{{#switch: {{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}} | nononononononono = * None [[Category:No attachment]]}} {{#switch: {{{helmet_top}}} | yes = *[[Image:Icon-accessory-helmet_top.png|16px]] Helmet Top [[Category:Helmet top attachment]]}}{{#switch: {{{helmet_side}}} | yes = *[[Image:Icon-accessory-helmet_side.png|16px]] Helmet Side [[Category:Helmet side attachment]]}} {{#switch: {{{helmet_front}}} | yes = *[[Image:Icon-accessory-helmet_front.png|16px]] Helmet Front [[Category:Helmet front attachment]]}}{{#switch: {{{helmet_back}}} | yes = *[[Image:Icon-accessory-helmet_back.png|16px]] Helmet Back [[Category:Helmet back attachment]]}} {{#switch: {{{armor_front}}} | yes = *[[Image:Icon-accessory-armor_front.png|16px]] Armor Front [[Category:Armor front attachment]]}}{{#switch: {{{armor_back}}} | yes = *[[Image:Icon-accessory-armor_back.png|16px]] Armor Back [[Category:Armor back attachment]]}} {{#switch: {{{armor_rear}}} | yes = *[[Image:Icon-accessory-armor_rear.png|16px]] Armor Rear [[Category:Armor rear attachment]]}} {{#switch: {{{armor_aura}}} | yes = *[[Image:Icon-accessory-armor_aura.png|16px]] Armor Aura [[Category:Armor aura attachment]]}}
 
{{#switch: {{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}} | nononononononono = * None [[Category:No attachment]]}} {{#switch: {{{helmet_top}}} | yes = *[[Image:Icon-accessory-helmet_top.png|16px]] Helmet Top [[Category:Helmet top attachment]]}}{{#switch: {{{helmet_side}}} | yes = *[[Image:Icon-accessory-helmet_side.png|16px]] Helmet Side [[Category:Helmet side attachment]]}} {{#switch: {{{helmet_front}}} | yes = *[[Image:Icon-accessory-helmet_front.png|16px]] Helmet Front [[Category:Helmet front attachment]]}}{{#switch: {{{helmet_back}}} | yes = *[[Image:Icon-accessory-helmet_back.png|16px]] Helmet Back [[Category:Helmet back attachment]]}} {{#switch: {{{armor_front}}} | yes = *[[Image:Icon-accessory-armor_front.png|16px]] Armor Front [[Category:Armor front attachment]]}}{{#switch: {{{armor_back}}} | yes = *[[Image:Icon-accessory-armor_back.png|16px]] Armor Back [[Category:Armor back attachment]]}} {{#switch: {{{armor_rear}}} | yes = *[[Image:Icon-accessory-armor_rear.png|16px]] Armor Rear [[Category:Armor rear attachment]]}} {{#switch: {{{armor_aura}}} | yes = *[[Image:Icon-accessory-armor_aura.png|16px]] Armor Aura [[Category:Armor aura attachment]]}}
}}
 
 
}}
 
}}
 
}}
 
}}

Latest revision as of 07:19, 15 November 2014

Armor ☆☆☆☆☆
File:Unknown-Equipped.png
Defenses:
Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.


Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.


Accessory Positions
  • None
[create] Template documentation

The ArmorInfoTEST is a {{{stars}}}-star [[{{{type}}}]].

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