Difference between revisions of "Template:ArmorInfoTEST"

From SpiralKnights

Jump to: navigation, search
m
m (took out some image linking)
 
(27 intermediate revisions by the same user not shown)
Line 15: Line 15:
 
{{#switch: {{{costume}}}
 
{{#switch: {{{costume}}}
 
| yes = [[Category:Costume items]]
 
| yes = [[Category:Costume items]]
| #default = {{SKWindow/NewRow}}{{SKWindow/Cell|[[Image:Equipment-{{{name|Unknown}}}_Stats.png]]|center}}
+
| #default =  
{{SKWindow/NewRow}}{{SKWindow/Cell|[[File:Icon-notice.png|20px|left|top|Health Benefits can increase with heat level for many items. See the main (armor or helmet) page for details.]] [[Image:Equipment-{{{name|Unknown}}}_Abilities.png]]|center}}
+
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|Defenses]]}}}|left}}<br/>
 +
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|[[Image:Equipment-{{{name|Unknown}}} Health Pips.png|center|Health Pips]]}}}|left}}<br/>
 +
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}{{#switch: {{{abilities_aura|no}}} | nononononononono = *No special [[Abilities|abilities]].}}{{{abilities|[[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]]}}}|left}}<br/>
 
}}
 
}}
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Accessory Positions'''
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Accessory Positions'''

Latest revision as of 07:19, 15 November 2014

Armor ☆☆☆☆☆
File:Unknown-Equipped.png
Defenses:
Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.


Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.


Accessory Positions
  • None
[create] Template documentation

The ArmorInfoTEST is a {{{stars}}}-star [[{{{type}}}]].

Personal tools