Difference between revisions of "Talk:Sleep"
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Things like the [[choice katnip pouch]] provide sleep resistance - {{unsigned|1462}} | Things like the [[choice katnip pouch]] provide sleep resistance - {{unsigned|1462}} | ||
− | :Yes. [[Sleep#Resisting_Sleep|The bottom of the article]] has a list of various items that resist sleep, as do other status pages. What is the issue here? -[[User:Novaster|Novaster]] 13:06, 29 May 2015 (UTC) | + | :Yes. [[Sleep#Resisting_Sleep|The bottom of the article]] has a list of various items that resist sleep, as do other status pages for the relevant status. What is the issue here? -[[User:Novaster|Novaster]] 13:06, 29 May 2015 (UTC) |
Revision as of 13:06, 29 May 2015
Added sleep techniques -- AutoFire 21:47, 23 June 2011 (UTC)
I do wonder why the entire idea of Sleep was virtually lost when the live game arrived. Sleep should most certainly be re-introduced; in weapons, enemies, and stratum themes. Our current limitation to vials is hardly an experience. I for one would be exhilarated of Sleep returned to our Clockworks, for it would provide a truly excellent new experience of battling altogether. --Axzorgan
Are other bosses immune to sleep?
Read above. Zenihdrol 20:04, 26 February 2013 (UTC)
sleep resistance
Things like the choice katnip pouch provide sleep resistance - —Preceding unsigned comment added by 1462 (talk • contribs) . Please sign your posts with ~~~~
- Yes. The bottom of the article has a list of various items that resist sleep, as do other status pages for the relevant status. What is the issue here? -Novaster 13:06, 29 May 2015 (UTC)