Difference between revisions of "Ghosts in the Machine/Gate Map"

From SpiralKnights

Jump to: navigation, search
m
m
Line 13: Line 13:
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Dry Dock
 
|floor name  = Dry Dock
|floor area  = The Dry Dock consists of three parts: a tight initial battle, a deconstruction zone, and an arena-like final battle.
+
|floor area  = This floor consists of three parts: a short hazardous entry, a vast [[Deconstruction Zone]]-like area, and a large final battle.
 
}}
 
}}
 
{{GateMap
 
{{GateMap

Revision as of 16:40, 9 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A lobby used by the Recon Rangers for briefing.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Dry Dock
Depth: Depends on rank

This floor consists of three parts: a short hazardous entry, a vast Deconstruction Zone-like area, and a large final battle.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Iron Hulk
Depth: Depends on rank

A set map unique to this mission. It features areas with many waves of Constructs and Undead.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Cargo Bay
Depth: Depends on rank

A Treasure Floor unique to this mission.


Personal tools