Difference between revisions of "Deadnaught"

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(Trivia)
m (Types: update drops - could use checking)
Line 24: Line 24:
 
*Resurrection
 
*Resurrection
 
|drop=
 
|drop=
*{{Mat|Grave Soil}}
+
{{Showhide|Depth and Material Drops:|width=auto|content=
*{{Mat|Soul Dust}}
+
Depth 9 and below:
*{{Mat|Ecto Drop}}
+
----
 +
*{{mat|Dark Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}
 +
 
 +
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}
 +
 
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}  
 +
 
 +
Depth 14 and below:
 +
----
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
 
 +
Depth 19 and below:
 +
----
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
}}
 
}}
 
}}
  
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*Resurrection
 
*Resurrection
 
|drop=
 
|drop=
*{{Mat|Grave Soil}}
+
{{Showhide|Depth and Material Drops:|width=auto|content=
*{{Mat|Soul Dust}}
+
Depth 9 and below:
*{{Mat|Dark Shard}}
+
----
*{{Mat|Volt Oil}}
+
*{{mat|Dark Shard}}
*{{Mat|Power Cell}}
+
*{{mat|Light Shard}}
*{{Mat|Philoso Feather}}
+
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}
 +
 
 +
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}  
 +
*{{mat|Power Cell}}
 +
*{{mat|Static Clinger}}
 +
 
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
*{{mat|Volt Oil}}
 +
 
 +
Depth 14 and below:
 +
----
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
*{{mat|Thunderball}}
 +
 
 +
Depth 19 and below:
 +
----
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
*{{mat|Storm Chaser}}
 +
}}
 
}}
 
}}
  
Line 63: Line 107:
 
*Resurrection
 
*Resurrection
 
|drop=
 
|drop=
*{{Mat|Corrosive Acid}}
+
{{Showhide|Depth and Material Drops:|width=auto|content=
*{{Mat|Ghost Bell}}
+
Depth 11 and below:
*{{Mat|Ecto Drop}}
+
----
*{{Mat|Light Shard}}
+
*{{mat|Dark Shard}}
*{{Mat|Grave Soil}}
+
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}  
 +
 
 +
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}
 +
*{{mat|Nightshade}}
 +
*{{mat|Waste Module}}
 +
 
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
*{{mat|Toxic Core}}
 +
 
 +
Depth 16 and below:
 +
----
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
*{{mat|Corrosive Acid}}
 +
 
 +
Depth 21 and below:
 +
----
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
*{{mat|Plague Essence}}
 +
}}
 
}}
 
}}
  
Line 83: Line 151:
 
*Resurrection
 
*Resurrection
 
|drop=
 
|drop=
 +
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 9 and below:
 +
----
 +
*{{mat|Dark Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}
 +
 +
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}
 +
*{{mat|Cooling Cell}}
 +
*{{mat|Frost Gel}}
 +
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
*{{mat|Hailstone}}
 +
 +
Depth 14 and below:
 +
----
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
*{{mat|Perfect Snowball}}
 +
 +
Depth 19 and below:
 +
----
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
*{{mat|Everfrost}}
 +
}}
 +
}}
 
}}
 
}}
  
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*Resurrection
 
*Resurrection
 
|drop=
 
|drop=
*{{Mat|Grave Soil}}
+
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 24 and below:
 +
----
 +
*{{mat|Dark Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}
 +
 
 +
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}
 +
*{{mat|Blast Powder}}
 +
*{{mat|Fuel Canister}}
 +
 
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
*{{mat|Torchstone}}
 +
 
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
*{{mat|Blaze Pepper}}
 +
 
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
*{{mat|Flame Soul}}
 +
}}
 
}}
 
}}
  
Line 112: Line 234:
 
|abilities=* Lance Charge {{attack|shadow}}
 
|abilities=* Lance Charge {{attack|shadow}}
 
*Revive Buff
 
*Revive Buff
|drop=*This monster only drops [[Heart]]s.
+
|drop=*Only [[heart]]s
 
}}
 
}}
  
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|abilities=* Lance Charge {{attack|shadow}} {{status|curse}}
 
|abilities=* Lance Charge {{attack|shadow}} {{status|curse}}
 
*Revive Buff
 
*Revive Buff
|drop=*{{Mat|Light Shard}}
+
|drop=
*{{Mat|Grave Soil}}
+
{{Showhide|Depth and Material Drops:|width=auto|content=
*{{Mat|Vile Seal}}
+
Depth 9 and below:
*{{Mat|Soul Dust}}
+
----
*{{Mat|Dark Shard}}
+
*{{mat|Dark Shard}}
*{{Mat|Dead Gold}}
+
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}  
 +
 
 +
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}  
 +
 
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
 
 +
Depth 14 and below:
 +
----
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
 
 +
Depth 19 and below:
 +
----
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
}}
 
}}
 
}}
  

Revision as of 19:07, 28 August 2015

Undead Family
Icon Gate Icon-Undead.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense none.png Defense increased.png

Deadnaughts are a type of monster found in the Clockworks.

Traits

Deadnaughts are giant, shielded undead brutes that appear to be heavily armored Zombies. Deadnaughts attack by charging after knights with their spear, and they have the ability to revive Zombies and Bombies when they are near them, much like a Grim Totem. There are two basic variants of Deadnaughts: one, consisting only of the Almirian Royal Guard and the Almirian Shadow Guard, revives their undead brethren automatically when in range (indicated by a circle on the floor), while the more common second type, introduced in the Legion of Almire Danger Mission and containing all other Deadnaughts, needs to charge the revive move before using it.

Most Deadnaughts inflict shadow damage after Tier 2; however, both Almirian Guard variants deal strictly normal damage and therefore are the only members of the undead family to deal no shadow damage after Tier 1.

Types

Deadnaught


Static Deadnaught


Vile Deadnaught


Frozen Deadnaught

}}

Burning Deadnaught


Almirian Royal Guard


Almirian Shadow Guard


Strategy

The typical strategy for these monsters is simply to always keep an eye on them. Unlike standard monsters who attack based on how close you are and your actions, these monsters will aggro any person and attack based on a timer instead of actions. The best method to taking down these tricky foes is to simply watch and wait for them to charge and then move out of their way and attack their back. After their charge misses, they will turn around to face their target quickly, which makes it tricky to land hits alone. You may need a teammate to help attack if you can't do it fast enough yourself. Note that their resurrection circle can be used as a warning sign that one is about to charge in from off-screen, so keep an eye on the floor.

Resurrection Circle Radius

Trivia

  • Deadnaughts are usually accompanied by Zombies and Bombies in battles, they must be the first priority to kill because of their powers of resurrection.
  • Almirian Royal Guards are probably undead Almirian citizens, considering the backstory of the Firestorm Citadel.
  • Despite appearing to be beefed-up Slag Walkers, neither variety of the Almirian Royal Guard can inflict fire, and they can receive the fire status from weapons or vials.
  • Since Vanaduke does not spawn Slag Walkers in his fifth phase, the Almirian Royal Guard's Resurrection ability is not used, the circle radius can be used as advantage to see them come when they use the Lance Charge.
  • The Almirian Royal Guard is currently the only Deadnaught variant not to appear in any prestige missions, only spawning during the battle against Lord Vanaduke.
  • Deadnaughts were known as Slag Guards before the release 2012-06-28.
  • A deadnaught may get inflicted with its own status.
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