Difference between revisions of "Alien Ooze/Gate Map"

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Line 13: Line 13:
 
|floor depth = 2
 
|floor depth = 2
 
|floor name  = Slimeway
 
|floor name  = Slimeway
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Slimeway]].''
+
|floor area  = {{area|Clockwork Tunnels|Slimeway|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 3
 
|floor depth = 3
 
|floor name  = Field Research Site
 
|floor name  = Field Research Site
|floor area  = An area similar to <br> ''[[Lichenous Lair|Lichenous Lair: Prognosis: Symbiosis]]'' with a special [[scenario room]].
+
|floor area  = {{area|Lichenous Lair|Prognosis: Symbiosis|random segments}} with a special [[scenario room]] at the end.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 05:47, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Slimeway
Depth: 2

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Field Research Site
Depth: 3

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special scenario room at the end.

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