Difference between revisions of "Beyond the Axes of Evil/Gate Map"

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m
Line 13: Line 13:
 
|floor depth = 19
 
|floor depth = 19
 
|floor name  = Lumbering Doom
 
|floor name  = Lumbering Doom
|floor area  = This floor is most similar to: <br> ''[[Jigsaw Valley#Emerald Axis I - II|Jigsaw Valley: Emerald Axis II]].''
+
|floor area  = {{area|Jigsaw Valley|Emerald Axis II|exact}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 20
 
|floor depth = 20
 
|floor name  = Barking Mad
 
|floor name  = Barking Mad
|floor area  = This floor is most similar to: <br> ''[[Jigsaw Valley#Jade Tangle I - II|Jigsaw Valley: Jade Tangle II]].''
+
|floor area  = {{area|Jigsaw Valley|Jade Tangle II|exact}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 30: Line 30:
 
|floor depth = 21
 
|floor depth = 21
 
|floor name  = Outpost of Tyranny
 
|floor name  = Outpost of Tyranny
|floor area  = This floor rotates between: <br> ''[[Jigsaw Valley#Perimeter Promenade I - II|Jigsaw Valley: Perimeter Promenade I]]'' and <br> ''[[Jigsaw Valley#Perimeter Promenade I - II|Jigsaw Valley: Perimeter Promenade II]].
+
|floor area  = This floor rotates between: <br> {{area|Jigsaw Valley|Perimeter Promenade I}} <br> and <br> {{area|Jigsaw Valley|Perimeter Promenade II}}.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 06:19, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Lumbering Doom
Depth: 19

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Barking Mad
Depth: 20

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Outpost of Tyranny
Depth: 21

This floor rotates between:
- moved to better umbrella name (so "area" vs. "level" isn't as confusing)
and
- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

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