Difference between revisions of "In Cold Blood/Gate Map"

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(Created page with '{{GateMap |name = In Cold Blood |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }} {{GateM…')
 
m
Line 13: Line 13:
 
|floor depth = 19
 
|floor depth = 19
 
|floor name  = Killer Trail
 
|floor name  = Killer Trail
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Wild Path]].''
+
|floor area  = {{area|Clockwork Tunnels|Wild Path|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 20
 
|floor depth = 20
 
|floor name  = Ice Cube Alley
 
|floor name  = Ice Cube Alley
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]].''
+
|floor area  = {{area|Cooling Chamber|Slimeway|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 29: Line 29:
 
|floor depth = 21
 
|floor depth = 21
 
|floor name  = Lizard Lounge
 
|floor name  = Lizard Lounge
|floor area  = A special area that is similar to the [[Aurora Isles]], but during the [[Starlight Cradle|night]]. It cannot be accessed elsewhere in the game.
+
|floor area  = A fixed area reminiscent of ''[[Aurora Isles]]'' during the [[Starlight Cradle|night]].
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 08:12, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Killer Trail
Depth: 19

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Ice Cube Alley
Depth: 20

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Lizard Lounge
Depth: 21

A fixed area reminiscent of Aurora Isles during the night.


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