Difference between revisions of "The Rotting Metropolis/Gate Map"

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(Created page with '{{GateMap |name = The Rotting Metropolis |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }…')
 
m
Line 14: Line 14:
 
|floor depth = 20
 
|floor depth = 20
 
|floor name  = Streets of Decay
 
|floor name  = Streets of Decay
|floor area  = This floor rotates between: <br> ''[[Concrete Jungle#Blighted Boulevard I - II|Concrete Jungle: Boulevard I]]'' and <br> ''[[Concrete Jungle#Blighted Boulevard I - II|Concrete Jungle: Boulevard II]].
+
|floor area  = This floor rotates between: <br> {{area|Concrete Jungle|Blighted Boulevard I}} <br> and <br> {{area|Concrete Jungle|Blighted Boulevard II}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 23: Line 23:
 
|floor depth = 21
 
|floor depth = 21
 
|floor name  = Further Decline
 
|floor name  = Further Decline
|floor area  = This floor rotates between: <br> ''[[Concrete Jungle#Totem Trouble I - II|Concrete Jungle: Totem Trouble I]]'' and <br> ''[[Concrete Jungle#Totem Trouble I - II|Concrete Jungle: Totem Trouble II]].
+
|floor area  = This floor rotates between: <br> {{area|Concrete Jungle|Totem Trouble I}} <br> and <br> {{area|Concrete Jungle|Totem Trouble II}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 22
 
|floor depth = 22
 
|floor name  = Citizen Uprising
 
|floor name  = Citizen Uprising
|floor area  = This floor is most similar to: <br> ''[[Concrete Jungle#Briar Bone Barrage|Dark City: Briar Bone Barrage]].''
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|floor area  = {{area|Concrete Jungle|Briar Bone Barrage|exact}}.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 09:54, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Streets of Decay
Depth: 20

This floor rotates between:
- moved to better umbrella name (so "area" vs. "level" isn't as confusing)
and
- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Further Decline
Depth: 21

This floor rotates between:
- moved to better umbrella name (so "area" vs. "level" isn't as confusing)
and
- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Citizen Uprising
Depth: 22

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

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