Difference between revisions of "Whipping and Mishandling/Gate Map"

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Line 13: Line 13:
 
|floor depth = 14
 
|floor depth = 14
 
|floor name  = Darkness Above
 
|floor name  = Darkness Above
|floor area  = An area similar to <br> ''[[Candlestick Keep|Candlestick Keep: Fear The Dark]].''
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|floor area  = {{area|Candlestick Keep|Fear the Dark|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 15
 
|floor depth = 15
 
|floor name  = Sol'Fork Skyway
 
|floor name  = Sol'Fork Skyway
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Infernal Passage]]'' <br> with a night sky.
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|floor area  = {{area|Clockwork Tunnels|Infernal Passage|random segments}} with a night sky.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 16
 
|floor depth = 16
 
|floor name  = Sol'Fork Downtown
 
|floor name  = Sol'Fork Downtown
|floor area  = An area similar to <br> ''[[Devilish Drudgery|Devilish Drudgery: Everybody's Fired]]'' with a special [[scenario room]] were NPC knights are camped.
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|floor area  = {{area|Devilish Drudgery|Everybody's Fired|random segments}} with a special [[scenario room]] at the end.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 10:05, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Darkness Above
Depth: 14

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Sol'Fork Skyway
Depth: 15

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a night sky.

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Sol'Fork Downtown
Depth: 16

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special scenario room at the end.

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