Difference between revisions of "Work for Idle Hands/Gate Map"

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|floor depth = 11
 
|floor depth = 11
 
|floor name  = Tired of Brimstone
 
|floor name  = Tired of Brimstone
|floor area  = {{area|Blast Furnace|Infernal Passage|random segments}}
+
|floor area  = {{area|Blast Furnace|Infernal Passage|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap

Revision as of 10:07, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Tired of Brimstone
Depth: 11

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Devilish Drudgery
Depth: 12

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

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