Difference between revisions of "Rescues and Recycling/Gate Map"

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Line 18: Line 18:
 
|name        = Rescues and Recycling
 
|name        = Rescues and Recycling
 
|floor      = Third
 
|floor      = Third
|icon 1      = Clockwork Tunnels-Mechanized Mile
+
|icon 1      = Deconstruction Zone-Savage Salvaging
 
|floor depth = 10
 
|floor depth = 10
 
|floor name  = Deconstruction Site
 
|floor name  = Deconstruction Site
 
|floor area  = {{area|Deconstruction Zone|Savage Salvaging|random segments}} with knights in need of rescue.
 
|floor area  = {{area|Deconstruction Zone|Savage Salvaging|random segments}} with knights in need of rescue.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 18:48, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Supply Yard
Depth: 9

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Deconstruction Site
Depth: 10

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with knights in need of rescue.

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