Difference between revisions of "Beyond the Axes of Evil/Gate Map"

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m
m (fix icons)
Line 10: Line 10:
 
|name        = Beyond the Axes of Evil
 
|name        = Beyond the Axes of Evil
 
|floor      = Second
 
|floor      = Second
|icon 1      = Aurora Isles
+
|icon 1      = Jigsaw Valley
 
|floor depth = 19
 
|floor depth = 19
 
|floor name  = Lumbering Doom
 
|floor name  = Lumbering Doom
Line 18: Line 18:
 
|name        = Beyond the Axes of Evil
 
|name        = Beyond the Axes of Evil
 
|floor      = Third
 
|floor      = Third
|icon 1      = Aurora Isles
+
|icon 1      = Jigsaw Valley
 
|floor depth = 20
 
|floor depth = 20
 
|floor name  = Barking Mad
 
|floor name  = Barking Mad
Line 26: Line 26:
 
|name        = Beyond the Axes of Evil
 
|name        = Beyond the Axes of Evil
 
|floor      = Fourth
 
|floor      = Fourth
|icon 1      = Aurora Isles
+
|icon 1      = Jigsaw Valley
|icon 2      = Aurora Isles
+
|icon 2      = Jigsaw Valley
 
|floor depth = 21
 
|floor depth = 21
 
|floor name  = Outpost of Tyranny
 
|floor name  = Outpost of Tyranny
 
|floor area  = This floor rotates between: <br> {{area|Jigsaw Valley|Perimeter Promenade I}} <br> and <br> {{area|Jigsaw Valley|Perimeter Promenade II}}.
 
|floor area  = This floor rotates between: <br> {{area|Jigsaw Valley|Perimeter Promenade I}} <br> and <br> {{area|Jigsaw Valley|Perimeter Promenade II}}.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 20:49, 7 December 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Lumbering Doom
Depth: 19

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Barking Mad
Depth: 20

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Outpost of Tyranny
Depth: 21

This floor rotates between:
- moved to better umbrella name (so "area" vs. "level" isn't as confusing)
and
- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

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