Difference between revisions of "Whipping and Mishandling/Gate Map"
From SpiralKnights
m (no confetti for this level in this mission, that's Work for Idle Hands) |
m |
||
Line 15: | Line 15: | ||
|name = Darkness Above | |name = Darkness Above | ||
|depth = 14 | |depth = 14 | ||
− | |plug = Candlestick Keep | + | |plug = Candlestick Keep/Fear the Dark |
− | |note = random | + | |note = {{location|Candlestick Keep|Fear the Dark|1|random}} |
}} | }} | ||
Line 25: | Line 25: | ||
|name = Sol'Fork Skyway | |name = Sol'Fork Skyway | ||
|depth = 15 | |depth = 15 | ||
− | |plug = Clockwork Tunnels | + | |plug = Clockwork Tunnels/Infernal Passage |
− | |note = random | + | |note = {{location|Clockwork Tunnels|Infernal Passage|1|random}} |
|special = a night sky background | |special = a night sky background | ||
}} | }} | ||
Line 36: | Line 36: | ||
|name = Sol'Fork Downtown | |name = Sol'Fork Downtown | ||
|depth = 16 | |depth = 16 | ||
− | |plug = Devilish Drudgery | + | |plug = Devilish Drudgery/Everybody's Fired |
− | |note = random | + | |note = {{location|Devilish Drudgery|Everybody's Fired|1|random}} |
|special = [[:File:Area-Whipping and Mishandling-Sol'Fork Downtown.png|this scenario room]] at the end | |special = [[:File:Area-Whipping and Mishandling-Sol'Fork Downtown.png|this scenario room]] at the end | ||
+ | |last = yes | ||
}}<noinclude>[[Category:Gate Maps]]</noinclude> | }}<noinclude>[[Category:Gate Maps]]</noinclude> |
Revision as of 17:33, 18 January 2016
First Floor:
Name: Mission LobbyDepth: 0
Level Link: This mission's lobby is standard.
Second Floor:
Name: Darkness AboveDepth: 14
Level Link: This floor is composed of random Candlestick Keep: Fear the Dark segments.
Third Floor:
Name: Sol'Fork SkywayDepth: 15
Level Link: This floor is composed of random Clockwork Tunnels: Infernal Passage segments. Special: It has a night sky background.
Fourth Floor:
Name: Sol'Fork DowntownDepth: 16
Level Link: This floor is composed of random Devilish Drudgery: Everybody's Fired segments. Special: It has this scenario room at the end.