Difference between revisions of "Autogun"
From SpiralKnights
(→Damage) |
SK Tactics (Talk | contribs) (→Attacks: (Added width of attacks)) |
||
Line 10: | Line 10: | ||
== Attacks == | == Attacks == | ||
=== Basic Attack === | === Basic Attack === | ||
− | A burst of medium speed, low damage shots in | + | A burst of medium speed, low damage shots in spread up to 6 squares long and 3 squares wide. Two bursts fired before reloading. |
Although there is no recoil when firing, the user cannot move during the attack. | Although there is no recoil when firing, the user cannot move during the attack. | ||
=== Charge Attack === | === Charge Attack === | ||
− | A burst of more powerful shots fired in a wider spread that sweeps back and forth twice. Same speed and range as the basic attack. In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first. '''Can't move while firing.''' | + | A burst of more powerful shots fired in a wider spread (6 x 5 squares) that sweeps back and forth twice. Same bullet speed and range as the basic attack. In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first. '''Can't move while firing.''' |
Below table shows the approximate charge time in milliseconds: | Below table shows the approximate charge time in milliseconds: | ||
{{SKAbilitiesTable|Charge Time in Milliseconds| | {{SKAbilitiesTable|Charge Time in Milliseconds| | ||
− | {{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|1800 | + | {{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|1800|?|?}} |
}} | }} | ||
Revision as of 18:53, 16 November 2011
| |||||
|
The Autogun is a 2-star handgun.
Contents
Description
A fully automated handgun capable of rapidly firing powerful bolts of energy.
Attacks
Basic Attack
A burst of medium speed, low damage shots in spread up to 6 squares long and 3 squares wide. Two bursts fired before reloading. Although there is no recoil when firing, the user cannot move during the attack.
Charge Attack
A burst of more powerful shots fired in a wider spread (6 x 5 squares) that sweeps back and forth twice. Same bullet speed and range as the basic attack. In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first. Can't move while firing.
Below table shows the approximate charge time in milliseconds:
None | Low | Medium | High | V. High | Ultra | Max | |
Autogun | 2600 | 2400 | 2200 | 2000 | 1800 | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
Autogun's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Each Bullet (x6) | 8 - 8 | 10 - 12 | 18 - 21 | 19 - 17 | ? | ? |
All Six Hit | 48 - 48 | 60 - 72 | 108 - 126 | 114 - 102 | ? | ? |
Charge: Each Bullet (x15) | 8 - 9 | 11 - 12 | 21 - 23 | 21 - 20 | ? | ? |
Charge: All Fifteen Hit | 120 - 135 | 165 - 180 | 315 - 345 | 315 - 300 | ? | ? |
Vendors
Vendors that sell this item:
Recipe
The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Autogun.
Name | Amount |
Blue Shard | 5 |
Scrap Metal | 2 |
Iron Gear | 2 |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Autogun's alchemy path | ||||||||||||||||||||||||||
|
Trivia
The Autogun, as well as the rest of the Pepperbox line, appear to be modeled after a toy gun, more specifically the NERF Maverick.
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)