Difference between revisions of "Electron Charge"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = bomb | + | | type = bomb |
− | | star = 3 | + | | star = 3 |
− | | abilities = | + | | damage 1 = Elemental |
+ | | abilities = yes | ||
+ | | status = Shock | ||
}} | }} | ||
== Description == | == Description == | ||
− | A small electro-explosive charge with mysterious origins. It is capable of generating a crippling vortex of electricity. | + | {{Quote|A small electro-explosive charge with mysterious origins. It is capable of generating a crippling vortex of electricity.|Tooltip}} |
− | + | == Acquisition == | |
− | == | + | {{Bomb/Acquisition}} |
− | + | ||
− | + | ||
− | == | + | === Recipe === |
− | + | {{recipe/start|star=3kc}} | |
− | + | {{recipe/row|Blue Shard|10}} | |
+ | {{recipe/row|Spark Plug|3}} | ||
+ | {{recipe/row|Forbidden Fruit|1}} | ||
+ | {{recipe/row|Static Clinger|1}} | ||
+ | {{recipe/row|Volt Oil|1}} | ||
+ | {{recipe/rarity|Advanced Orb of Alchemy|3}} | ||
+ | {{recipe/end}} | ||
− | == | + | ===Alchemy Path=== |
− | + | {{:Electron Charge/alchemy path}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | {{ | + | |
− | == | + | == Combat == |
− | + | === Basic Attack === | |
− | + | {{Bomb/BA}} | |
− | + | ||
− | + | ||
− | + | === Charge Attack === | |
− | + | *Detonation Time: ~2 seconds | |
− | + | *Radius: ~2 tiles | |
− | + | ||
− | + | After it detonate it generates a vortex that will draw in enemies that are close enough. After three seconds, the vortex will explode and scatter the enemies. Only the final explosion does Elemental-based damage, and although the initial detonation only deals damage in the single-digits, this is enough to break single-hit blocks and shrubbery. Note that unlike most bombs, movement speed is halved while charging a Electron. | |
− | + | ||
− | + | Players must be mindful that the final explosion has a very small radius compared to that of the vortex, and one should avoid attacking the trapped enemies with weapons that do significant knock-back if they want theelemental damage from the bomb to land. One particularly effective strategy is to throw vials at the trapped monsters; the tight proximity at which the vortex keeps them ensures that many will be affected by a single vial. | |
− | }} | + | |
− | }} | + | === Damage === |
+ | {{Damage Disclaimer}} | ||
+ | {{Damage/Haze Bomb/3|Elemental}} | ||
== See Also == | == See Also == | ||
{{equipment see also}} | {{equipment see also}} |
Latest revision as of 01:21, 5 May 2020
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The Electron Charge is a 3-star bomb.
Contents
Description
A small electro-explosive charge with mysterious origins. It is capable of generating a crippling vortex of electricity. — Tooltip
Acquisition
: Sullivan - Always in stock for 50 Krogmo Coins (bound)
Recipe
The 3-star recipe for this item costs 50 Krogmo Coins; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Electron Charge.
Name | Amount |
Blue Shard | 10 |
Spark Plug | 3 |
Forbidden Fruit | 1 |
Static Clinger | 1 |
Volt Oil | 1 |
Advanced Orb of Alchemy | 3 |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Electron Charge's alchemy path | |||||||||||||
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Combat
Basic Attack
Bombs do not have basic attacks, only charge attacks.
Charge Attack
- Detonation Time: ~2 seconds
- Radius: ~2 tiles
After it detonate it generates a vortex that will draw in enemies that are close enough. After three seconds, the vortex will explode and scatter the enemies. Only the final explosion does Elemental-based damage, and although the initial detonation only deals damage in the single-digits, this is enough to break single-hit blocks and shrubbery. Note that unlike most bombs, movement speed is halved while charging a Electron.
Players must be mindful that the final explosion has a very small radius compared to that of the vortex, and one should avoid attacking the trapped enemies with weapons that do significant knock-back if they want theelemental damage from the bomb to land. One particularly effective strategy is to throw vials at the trapped monsters; the tight proximity at which the vortex keeps them ensures that many will be affected by a single vial.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Electron Charge's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Explosion | 32 - 38 | 45 - 52 | 81 - 92 | 100 - 110 | 102 - 90 | 82 - 65 |
Versus Slimes and Fiends | ||||||
Explosion | 27 - 30 | 33 - 37 | 61 - 65 | 69 - 72 | 60 - 51 | 48 - 43 |
Versus Beasts and Gremlins | ||||||
Explosion | 5 - 6 | 7 - 9 | 13 - 15 | 17 - 19 | 19 - 18 | 18 - 17 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)