Difference between revisions of "User talk:BlarghBlargh"

From SpiralKnights

Jump to: navigation, search
m
(List of missions: new section)
 
(10 intermediate revisions by 2 users not shown)
Line 12: Line 12:
 
==Twee==
 
==Twee==
 
Those alchemy trees are lookin great! -[[User:Novaster|Novaster]] 17:35, 7 December 2014 (UTC)
 
Those alchemy trees are lookin great! -[[User:Novaster|Novaster]] 17:35, 7 December 2014 (UTC)
 +
:Omg I tried to add an endrow parameter to it tooooo! Let's have a "tables that don't end themselves" party! -[[User:Novaster|Novaster]] 23:31, 22 January 2015 (UTC)
 +
::It is being a pain right now. It might be a similar problem whereas the <nowiki>|-</nowiki> simply isnt processed between template. -[[User:BlarghBlargh|Skepticraven]] 23:37, 22 January 2015 (UTC)
 +
:::Once or twice I've found that it's because I had the entire table-template aligned absolutely to the "left", if you leave this blank, sometimes it solves the problem. Sometimes. But also sometimes it causes the problem and needs to say "left" (like with images). IDK what exactly the template is fussing over, but if you're out of options give it a go. I've had it work for a couple things. -[[User:Novaster|Novaster]] 23:43, 22 January 2015 (UTC)
  
 +
===Twee Documentation===
 +
Would you mind if I templated your template documetation in a template/doc (just a wiki thing)? -[[User:Novaster|Novaster]] 00:26, 23 January 2015 (UTC)
 +
:I'll do eeeeet :P it's no prob :O -[[User:Novaster|Novaster]] 00:41, 23 January 2015 (UTC)
 +
::Okej I made the thing but I don't want to come across as effort-stealing/nitpicky/gross and all that so here it is: [[:Template:Alchemy tree/doc]] - needs your final edits to be complete and then put into the template itself cause I don't wanna break things while you work either. -[[User:Novaster|Novaster]] 00:50, 23 January 2015 (UTC)
 +
:::It's plugged in now :) -[[User:Novaster|Novaster]] 13:13, 31 January 2015 (UTC)
  
 
==HiddenHeader and/or Anchor==
 
==HiddenHeader and/or Anchor==
 
Is there a code to exclude a line of code from a template? The way I have it doesn't seem to work - the template just eats it and it doesn't register. Trying to make a jump-to/ToC thing for the Card page. When you have time of course/want a break from fiddling with pixels. -[[User:Novaster|Novaster]] 21:18, 7 December 2014 (UTC)
 
Is there a code to exclude a line of code from a template? The way I have it doesn't seem to work - the template just eats it and it doesn't register. Trying to make a jump-to/ToC thing for the Card page. When you have time of course/want a break from fiddling with pixels. -[[User:Novaster|Novaster]] 21:18, 7 December 2014 (UTC)
 +
 +
Yes. The <nowiki>{{#if: {{{variable}}}|<include stuff>|}}</nowiki> will ignore stuff only if in the call you put <nowiki>{{template|variable=}}</nowiki>. It needs the variable to be sent empty, otherwise it eats it up as {{{variable}}} during the call and applies it like that. -[[User:BlarghBlargh|Skepticraven]] 21:22, 7 December 2014 (UTC)
 +
:The lack of nowiki made me giggle. Thanks! I'll mess around with this in a bit - testing Card for prizebox condition on mixmaster, shouldn't be hard at all. -[[User:Novaster|Novaster]] 21:28, 7 December 2014 (UTC)
 +
 +
== List of missions ==
 +
 +
At the time some mission rewards were not up to date and inconsistent with in-game information. If the rewards and missions are up to date again, please feel free to remove the tag! --[[User:Clotho|Clotho]] 17:45, 10 April 2015 (UTC)

Latest revision as of 17:45, 10 April 2015

Below are some thoughts on my weapon mechanics research [1]

Depth 1 neutral armor is exactly 10 (making depth 1 values extremely easy to obtain when damage shown is greater than 15. for certainty).

Proto sword, Proto bomb, Hatchet all use a depth increase value close to 0.2083.

Heavy hatchet, bolted blade both use a depth increase value close to 0.1741.

It seems that the depth increase for weapons follows the item star count. I may have to revisit older data for hammer to see if there is a multiplier for 5* weapons.

Twee

Those alchemy trees are lookin great! -Novaster 17:35, 7 December 2014 (UTC)

Omg I tried to add an endrow parameter to it tooooo! Let's have a "tables that don't end themselves" party! -Novaster 23:31, 22 January 2015 (UTC)
It is being a pain right now. It might be a similar problem whereas the |- simply isnt processed between template. -Skepticraven 23:37, 22 January 2015 (UTC)
Once or twice I've found that it's because I had the entire table-template aligned absolutely to the "left", if you leave this blank, sometimes it solves the problem. Sometimes. But also sometimes it causes the problem and needs to say "left" (like with images). IDK what exactly the template is fussing over, but if you're out of options give it a go. I've had it work for a couple things. -Novaster 23:43, 22 January 2015 (UTC)

Twee Documentation

Would you mind if I templated your template documetation in a template/doc (just a wiki thing)? -Novaster 00:26, 23 January 2015 (UTC)

I'll do eeeeet :P it's no prob :O -Novaster 00:41, 23 January 2015 (UTC)
Okej I made the thing but I don't want to come across as effort-stealing/nitpicky/gross and all that so here it is: Template:Alchemy tree/doc - needs your final edits to be complete and then put into the template itself cause I don't wanna break things while you work either. -Novaster 00:50, 23 January 2015 (UTC)
It's plugged in now :) -Novaster 13:13, 31 January 2015 (UTC)

HiddenHeader and/or Anchor

Is there a code to exclude a line of code from a template? The way I have it doesn't seem to work - the template just eats it and it doesn't register. Trying to make a jump-to/ToC thing for the Card page. When you have time of course/want a break from fiddling with pixels. -Novaster 21:18, 7 December 2014 (UTC)

Yes. The {{#if: {{{variable}}}|<include stuff>|}} will ignore stuff only if in the call you put {{template|variable=}}. It needs the variable to be sent empty, otherwise it eats it up as {{{variable}}} during the call and applies it like that. -Skepticraven 21:22, 7 December 2014 (UTC)

The lack of nowiki made me giggle. Thanks! I'll mess around with this in a bit - testing Card for prizebox condition on mixmaster, shouldn't be hard at all. -Novaster 21:28, 7 December 2014 (UTC)

List of missions

At the time some mission rewards were not up to date and inconsistent with in-game information. If the rewards and missions are up to date again, please feel free to remove the tag! --Clotho 17:45, 10 April 2015 (UTC)

Personal tools