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− | The following are unnoficial [[:Category:Wiki images|Wiki Images]] made by users to facilitate understanding in "strategic map" images:
| + | {{delete}} - not doing these. We can link to videos which are much more informative, don't use semi-official (at best) icons, and less work for editors. |
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− | '''General''':
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− | [[File:Map-icon-start.png]] = where the mission starts.
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− | :Design: usually a knight starts out standing on an elevator grate that's settled into the floor.
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− | [[File:Map-icon-arsenal.png]] = An arsenal station or similar area where knights can change their gear.
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− | [[File:Map-icon-partybutton.png]] = party button. Let's group up and go!
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− | [[File:Map-icon-clockworks-function.png]] = there's something important here.
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− | :This could be something like a statue, water orb, or ghost block etc.
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− | [[File:Map-icon-clockworks-barrier.png]] = there's a barrier here that can't be passed through in the other direction.
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− | [[File:Map-icon-gate-energy.png]] = this gate is opened with energy.
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− | [[File:Map-icon-module.png]] = a recon module or [[Commemorative Artifact]] is here.
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− | :Interact with it to read it and/or obtain it.
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− | '''Helper Entities''':
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− | [[File:Map-icon-conversation.png]] = talk to someone, something, or a group here.
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− | :This icon is actually an official icon used in-game, but we have it serve multiple functions for guide images:
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− | :When used in a strategic map image, it can mean a group of NPCs who each have something to say, OR just one NPC.
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− | [[File:Map-icon-ally.png]] = A combat ally.
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− | :This can be an NPC knight that needs rescuing, a turret that's already powered, and so on.
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− | [[File:Map-icon-spawner-health.png]] = this spawner generates infinite health.
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− | :Sometimes slow, sometimes fast, depends on the spawner and floor.
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− | [[File:Map-icon-noenergy.png]] = something here uses energy to be activated.
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− | :This could be a mecha knight or a [[mecha turret]].
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− | '''Dangerous''':
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− | [[File:Map-icon-clockworks-hazard.png]] = there's a particularly nasty clockworks hazard here.
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− | :This could be a large wall or floor trap that requires more thought than lesser traps.
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− | [[File:Map-icon-partybutton-fight.png]] = party button.
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− | :If this button is activated, a fight will begin.
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− | [[File:Map-icon-gate-dangerous.png]] = This area is isolated behind a gate and is very dangerous.
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− | :A [[Danger Room]] is a good example.
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− | [[File:Map-icon-spawner-enemy.png]] = this spawner generates infinite enemies.
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− | :Best to ignore these enemies, make them run away by damaging them significantly, or somehow trap them.
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− | [[File:Map-icon-battle-ambush.png]] = Surprise! Danger!
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− | :Players should be prepared to be trapped here with one or more monsters, and a fight is the only way out.
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− | ::Sometimes there's not a party button for fights.
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− | [[File:Map-icon-battle-bigmonster.png]] = A large nasty monster spawns or waits here. It's almost a miniboss, but not quite. Ready your weapons!
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− | :Sometimes these monsters are defeated only under special circumstances.
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− | ::Example: some [[Battlepod]]s will self-destruct only when all enemy waves are defeated.
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− | [[File:Map-icon-battle-boss.png]] = a boss waits to be fought here.
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− | '''Loot''':
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− | [[File:Map-icon-loot-minerals.png]] = there's a bunch of [[Mineral]]s in the area.
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− | [[File:Map-icon-loot-boxes.png]] = there's a bunch of [[Treasure Box]]es in the area.<noinclude>[[Category:Note Templates]]</noinclude>
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- not doing these. We can link to videos which are much more informative, don't use semi-official (at best) icons, and less work for editors.