Difference between revisions of "Template:GateMap"

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m (created (experimental stage))
 
m (phased out)
 
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{{GateMap/Cell|content=
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<includeonly>{| cellpadding="0" cellspacing="0" align="{{{align|*}}}" style="width: {{{width|100%}}}; border: {{{border-width|5px}}} {{{border-type|transparent}}} #000000; background:transparent; margin: {{{margin|0px}}}; border-radius: 14px;"
'''''[[{{{name}}}#First Floor|First Floor]]'''''
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|-
----
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| align="center" |
[[File:Gate-{{{1F icon|Generic Lobby}}}.png|36px|left]]
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{| cellpadding="0" cellspacing="5" align="center" valign="top" style="border: {{{body border-width|1px}}} {{{border-type|transparent}}} #000000; background:transparent; width: 100%; height:{{{height|36px}}}; border-radius: 0px; color: #000000"
{{{1F name}}}  
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|-
 
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| align="left" valign = "middle" |
 
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'''''[[{{{name}}}#{{{floor}}} Floor|{{{floor}}} Floor]]'''''
''{{{1F area}}}''
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|-
}}{{#if:{{{2F name|}}}
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| align="{{#if:{{{icon 2|}}}|center|left}}" valign = "middle" |
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{{#if:{{{icon 2|}}}|Rotates Between:<br>|}}[[File:Gate-{{{icon 1|Generic Lobby}}}.png|{{#if:{{{icon 2|}}}|36px|45px}}|{{#if:{{{icon 2|}}}|fixed|left}}|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]{{#if:{{{icon 2|}}}|&nbsp;, [[File:Gate-{{{icon 2|}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
{{GateMap/Cell|content=
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}}{{#if:{{{icon 3|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 3|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
'''''[[{{{name}}}#Second Floor|Second Floor]]'''''
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}}{{#if:{{{icon 4|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 4|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
----
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}}{{#if:{{{icon 5|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 5|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
[[File:Gate-{{{2F icon|Generic 1}}}.png|36px|left]]
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}}{{#if:{{{icon 6|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 6|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|}}
{{{2F name}}}
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{{#if:{{{icon 2|}}}|<br><br>|}}'''Level''': ''{{{floor name}}}'' <br> '''Depth''': {{{floor depth}}}{{#if:{{{floor area|}}}|<br><br>{{{floor area|}}}|}}
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|}
 
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|}
''{{{2F area}}}''
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----</includeonly><noinclude>
}}
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This template's function has been fused into [[Template:GateLevel]], allowing mission pages and mission list pages to easily display the same floor sequence information.</noinclude>
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}}{{#if:{{{3F name|}}}
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|
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{{GateMap/Cell|content=
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'''''[[{{{name}}}#Third Floor|Third Floor]]'''''
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----
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[[File:Gate-{{{3F icon|Generic 1}}}.png|36px|left]]
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{{{3F name}}}
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''{{{3F area}}}''
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}}
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|
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}}{{#if:{{{4F name|}}}
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|
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{{GateMap/Cell|content=
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'''''[[{{{name}}}#Fourth Floor|Fourth Floor]]'''''
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----
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[[File:Gate-{{{4F icon|Generic 1}}}.png|36px|left]]
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{{{4F name}}}
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''{{{4F area}}}''
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}}
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}}{{#if:{{{5F name|}}}
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|
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{{GateMap/Cell|content=
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'''''[[{{{name}}}#Fifth Floor|Fifth Floor]]'''''
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----
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[[File:Gate-{{{5F icon|Generic 1}}}.png|36px|left]]
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{{{5F name}}}
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''{{{2F area}}}''
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}}
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}}{{#if:{{{6F name|}}}
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|
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{{GateMap/Cell|content=
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'''''[[{{{name}}}#Sixth Floor|Sixth Floor]]'''''
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----
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[[File:Gate-{{{6F icon|Generic 1}}}.png|36px|left]]
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{{{6F name}}}
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''{{{6F area}}}''
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}}
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}}{{#if:{{{7F name|}}}
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{{GateMap/Cell|content=
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'''''[[{{{name}}}#Seventh Floor|Seventh Floor]]'''''
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----
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[[File:Gate-{{{7F icon|Generic 1}}}.png|36px|left]]
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{{{7F name}}}
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''{{{7F area}}}''
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}}
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}}
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Latest revision as of 16:13, 30 December 2015

This template's function has been fused into Template:GateLevel, allowing mission pages and mission list pages to easily display the same floor sequence information.

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