Difference between revisions of "Template:GateMap"

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m (phased out)
 
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{| cellpadding="0" cellspacing="0" align="{{{align|*}}}" style="width: {{{width|284px}}}; border: {{{border-width|5px}}} {{{border-type|transparent}}} #000000; background: #ebc94d; margin: {{{margin|0px}}}; border-radius: 14px;"
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<includeonly>{| cellpadding="0" cellspacing="0" align="{{{align|*}}}" style="width: {{{width|100%}}}; border: {{{border-width|5px}}} {{{border-type|transparent}}} #000000; background:transparent; margin: {{{margin|0px}}}; border-radius: 14px;"
 
|-
 
|-
 
| align="center" |
 
| align="center" |
{| cellpadding="0" cellspacing="5" align="center" valign="top" style="border: {{{body border-width|1px}}} {{{border-type|transparent}}} #000000; background: #BACAE0; width: 100%; height:{{{height|36px}}}; border-radius: 0px; color: #000000"
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{| cellpadding="0" cellspacing="5" align="center" valign="top" style="border: {{{body border-width|1px}}} {{{border-type|transparent}}} #000000; background:transparent; width: 100%; height:{{{height|36px}}}; border-radius: 0px; color: #000000"
 
|-
 
|-
 
| align="left" valign = "middle" |
 
| align="left" valign = "middle" |
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|-
 
|-
 
| align="{{#if:{{{icon 2|}}}|center|left}}" valign = "middle" |
 
| align="{{#if:{{{icon 2|}}}|center|left}}" valign = "middle" |
----
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{{#if:{{{icon 2|}}}|Rotates Between:<br>|}}[[File:Gate-{{{icon 1|Generic Lobby}}}.png|{{#if:{{{icon 2|}}}|36px|45px}}|{{#if:{{{icon 2|}}}|fixed|left}}|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]{{#if:{{{icon 2|}}}|&nbsp;, [[File:Gate-{{{icon 2|}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
{{#if:{{{icon 2|}}}|Rotates Between:<br>|}}[[File:Gate-{{{icon 1|Generic Lobby}}}.png|{{#if:{{{icon 2|}}}|36px|45px}}|{{#if:{{{icon 2|}}}|fixed|left}}|BG color: status theme. Symbol color: monster theme.]]{{#if:{{{icon 2|}}}|&nbsp;, [[File:Gate-{{{icon 2|}}}.png|36px|BG color: status theme. Symbol color: monster theme.]]|
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}}{{#if:{{{icon 3|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 3|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
}}{{#if:{{{icon 3|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 3|Ancient Grove}}}}}}.png|36px|BG color: status theme. Symbol color: monster theme.]]|
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}}{{#if:{{{icon 4|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 4|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
}}{{#if:{{{icon 4|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 4|Ancient Grove}}}}}}.png|36px|BG color: status theme. Symbol color: monster theme.]]|
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}}{{#if:{{{icon 5|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 5|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
}}{{#if:{{{icon 5|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 5|Ancient Grove}}}}}}.png|36px|BG color: status theme. Symbol color: monster theme.]]|
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}}{{#if:{{{icon 6|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 6|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|}}
}}{{#if:{{{icon 6|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 6|Ancient Grove}}}}}}.png|36px|BG color: status theme. Symbol color: monster theme.]]|}}
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{{#if:{{{icon 2|}}}|<br><br>|}}'''Level''': ''{{{floor name}}}'' <br> '''Depth''': {{{floor depth}}}{{#if:{{{floor area|}}}|<br><br>{{{floor area|}}}|}}
{{#if:{{{icon 2|}}}|<br><br>|}}'''Depth''': ''{{{floor depth}}}'' <br> '''Name''': ''{{{floor name}}}''
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{{{floor area}}}
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|}
 
|}
 
|}
 
|}
----
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----</includeonly><noinclude>
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This template's function has been fused into [[Template:GateLevel]], allowing mission pages and mission list pages to easily display the same floor sequence information.</noinclude>

Latest revision as of 16:13, 30 December 2015

This template's function has been fused into Template:GateLevel, allowing mission pages and mission list pages to easily display the same floor sequence information.

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