Difference between revisions of "Template:GateMap"
From SpiralKnights
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− | {| cellpadding="0" cellspacing="0" align="{{{align|*}}}" style="width: {{{width|100%}}}; border: {{{border-width|5px}}} {{{border-type|transparent}}} #000000; background: | + | <includeonly>{| cellpadding="0" cellspacing="0" align="{{{align|*}}}" style="width: {{{width|100%}}}; border: {{{border-width|5px}}} {{{border-type|transparent}}} #000000; background:transparent; margin: {{{margin|0px}}}; border-radius: 14px;" |
|- | |- | ||
| align="center" | | | align="center" | | ||
− | {| cellpadding="0" cellspacing="5" align="center" valign="top" style="border: {{{body border-width|1px}}} {{{border-type|transparent}}} #000000; background: | + | {| cellpadding="0" cellspacing="5" align="center" valign="top" style="border: {{{body border-width|1px}}} {{{border-type|transparent}}} #000000; background:transparent; width: 100%; height:{{{height|36px}}}; border-radius: 0px; color: #000000" |
|- | |- | ||
| align="left" valign = "middle" | | | align="left" valign = "middle" | | ||
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|- | |- | ||
| align="{{#if:{{{icon 2|}}}|center|left}}" valign = "middle" | | | align="{{#if:{{{icon 2|}}}|center|left}}" valign = "middle" | | ||
− | |||
{{#if:{{{icon 2|}}}|Rotates Between:<br>|}}[[File:Gate-{{{icon 1|Generic Lobby}}}.png|{{#if:{{{icon 2|}}}|36px|45px}}|{{#if:{{{icon 2|}}}|fixed|left}}|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]{{#if:{{{icon 2|}}}| , [[File:Gate-{{{icon 2|}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]| | {{#if:{{{icon 2|}}}|Rotates Between:<br>|}}[[File:Gate-{{{icon 1|Generic Lobby}}}.png|{{#if:{{{icon 2|}}}|36px|45px}}|{{#if:{{{icon 2|}}}|fixed|left}}|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]{{#if:{{{icon 2|}}}| , [[File:Gate-{{{icon 2|}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]| | ||
}}{{#if:{{{icon 3|}}}| , [[File:Gate-{{{icon|{{{icon 3|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]| | }}{{#if:{{{icon 3|}}}| , [[File:Gate-{{{icon|{{{icon 3|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]| | ||
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}}{{#if:{{{icon 5|}}}| , [[File:Gate-{{{icon|{{{icon 5|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]| | }}{{#if:{{{icon 5|}}}| , [[File:Gate-{{{icon|{{{icon 5|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]| | ||
}}{{#if:{{{icon 6|}}}| , [[File:Gate-{{{icon|{{{icon 6|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|}} | }}{{#if:{{{icon 6|}}}| , [[File:Gate-{{{icon|{{{icon 6|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|}} | ||
− | {{#if:{{{icon 2|}}}|<br><br>|}}''' | + | {{#if:{{{icon 2|}}}|<br><br>|}}'''Level''': ''{{{floor name}}}'' <br> '''Depth''': {{{floor depth}}}{{#if:{{{floor area|}}}|<br><br>{{{floor area|}}}|}} |
− | + | ||
− | + | ||
− | {{{floor area}}} | + | |
|} | |} | ||
|} | |} | ||
− | ---- | + | ----</includeonly><noinclude> |
− | <noinclude> | + | This template's function has been fused into [[Template:GateLevel]], allowing mission pages and mission list pages to easily display the same floor sequence information.</noinclude> |
− | + |
Latest revision as of 16:13, 30 December 2015
This template's function has been fused into Template:GateLevel, allowing mission pages and mission list pages to easily display the same floor sequence information.