Difference between revisions of "Pickups"

From SpiralKnights

Redirect page
Jump to: navigation, search
m (Capsules: Fix)
(redirecting)
 
(45 intermediate revisions by 16 users not shown)
Line 1: Line 1:
'''Pickups''' are [[items]] that can be found in the [[Clockworks]]. Pickups are transient items, meaning that they will not be brought back to [[town]] with the player's knight.
+
#REDIRECT[[Pickup]]
 
+
==Belt==
+
[[Image:Vial_Belt.png|left]]Pickups are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 4 to use a pickup. Vials are thrown and capsules are consumed on the spot. There is room for only 3 pickups per slot of the same item in the belt, and you can only have one slot of each type.
+
You can drag pickups off the belt to drop them on the ground or to trade them, if you wish.
+
 
+
==Capsules==
+
Capsules are used to affect yourself. Press the numbers 1 - 4 to consume the capsule.
+
 
+
{{SKWindow
+
| width = 100%
+
| title = Capsules
+
| body =
+
{{SKCell|'''Effect'''}}{{SKCell|'''Capsule'''}}{{SKCell|'''Super Capsule'''}}{{SKCell|'''Ultra Capsule'''}}{{SKCell|'''Description'''}}
+
{{SKNewRow}}
+
{{SKCell|'''Health'''}} {{SKCell|[[Image:Item-Health_Capsule.png|40px]]}} {{SKCell|[[Image:Item-Super_Health_Capsule.png|40px]]}}{{SKCell|[[Image:Item-Ultra_Health_Capsule.png|40px]]}}{{SKCell|Health capsules replenish a knights health bar, and come in three different types: standard, super and ultra. They restore 3, 6 and 12 bars respectively.}}
+
{{SKNewRow}}
+
{{SKCell|'''Remedy'''}} {{SKCell|[[Image:Item-Remedy_Capsule.png|40px]]}} {{SKCell|''N/A''}}{{SKCell|''N/A''}}{{SKCell|When consumed, remedy capsules remove afflictions you may have such as fire, curse, stun, etc. Currently the only [[:Category:Status conditions|status condition]] it cannot remove is sleep.}}
+
}}
+
 
+
==Vials==
+
Vials are thrown to affect a target. Press the numbers 1 - 4 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star. If a knight takes damage while holding a vial in preparation to throw it, it will be broken and potentially wasted.
+
 
+
{{SKWindow
+
| width = 100%
+
| title = Vials
+
| body =
+
{{SKCell|'''Status'''}}{{SKCell|'''Vial'''}}{{SKCell|'''Super Vial'''}}{{SKCell|'''Ultra Vial'''}}{{SKCell|'''Description'''}}
+
{{SKNewRow}}
+
{{SKCell|'''[[Curse]]'''}} {{SKCell|[[Image:Item-Curse_Vial.png|40px]]}} {{SKCell|[[Image:Item-Super_Curse_Vial.png|40px]]}}{{SKCell|[[Image:Item-Ultra_Curse_Vial.png|40px]]}}{{SKCell|A Curse Vial will [[curse]] the target, making it take damage for each attack it executes.}}
+
{{SKNewRow}}
+
{{SKCell|'''[[Fire]]'''}} {{SKCell|[[Image:Item-Fire_Vial.png|40px]]}} {{SKCell|[[Image:Item-Super_Fire_Vial.png|40px]]}}{{SKCell|[[Image:Item-Ultra_Fire_Vial.png|40px]]}}{{SKCell|A Fire Vial will temporarily set the target on [[fire]] and deals fire damage over time.}}
+
{{SKNewRow}}
+
{{SKCell|'''[[Freeze]]'''}} {{SKCell|[[Image:Item-Freeze_Vial.png|40px]]}} {{SKCell|[[Image:Item-Super_Freeze_Vial.png|40px]]}}{{SKCell|[[Image:Item-Ultra_Freeze_Vial.png|40px]]}}{{SKCell|A Freeze Vial will temporarily trap the target in a block of ice making it unable to move and turn, but still able to attack. If the target takes damage, the ice will be melted}}
+
{{SKNewRow}}
+
{{SKCell|'''[[Poison]]'''}} {{SKCell|[[Image:Item-Poison_Vial.png|40px]]}} {{SKCell|[[Image:Item-Super_Poison_Vial.png|40px]]}}{{SKCell|[[Image:Item-Ultra_Poison_Vial.png|40px]]}}{{SKCell|A Poison Vial will temporarily [[poison]] the target.  This will make make the target unable to heal, take damage from third-party healing, and will also lower its attack and defense power.}}
+
{{SKNewRow}}
+
{{SKCell|'''[[Shock]]'''}} {{SKCell|[[Image:Item-Shock_Vial.png|40px]]}} {{SKCell|[[Image:Item-Super_Shock_Vial.png|40px]]}}{{SKCell|[[Image:Item-Ultra_Shock_Vial.png|40px]]}}{{SKCell|A Shock Vial inflicts [[shock]] on the target which interrupts its actions and causes damage at random intervals.}}
+
{{SKNewRow}}
+
{{SKCell|'''[[Sleep]]'''}} {{SKCell|[[Image:Item-Sleep_Vial.png|40px]]}} {{SKCell|[[Image:Item-Super_Sleep_Vial.png|40px]]}}{{SKCell|[[Image:Item-Ultra_Sleep_Vial.png|40px]]}}{{SKCell|A Sleep Vial will temporarily put the target to sleep, which will make the target unable to move or attack. Target will regenerate health while affected; this effect may be delayed.}}
+
{{SKNewRow}}
+
{{SKCell|'''[[Stun]]'''}} {{SKCell|[[Image:Item-Stun_Vial.png|40px]]}} {{SKCell|[[Image:Item-Super_Stun_Vial.png|40px]]}}{{SKCell|[[Image:Item-Ultra_Stun_Vial.png|40px]]}}{{SKCell|A Stun Vial will temporarily [[stun]] the target, making it slower to move and attack.}}
+
}}
+
 
+
==Other==
+
{{SKWindow
+
| width = 100%
+
| title = Other
+
| body =
+
{{SKCell|[[Image:Item-MechKnight_Kit.png|40px]]}}{{SKCell|Mecha Knight Kit}}{{SKCell|Construct your own mechanical knight that will follow you as far as the next elevator and attack your foes.  Randomly suffers from the shock status condition and can spread it to nearby Knights.}}
+
}}
+
 
+
== See Also ==
+
* [[Consumables]]
+
[[Category:Items]]
+

Latest revision as of 09:06, 29 October 2014

Personal tools