Difference between revisions of "Toy Soldiers/Gate Map"

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{{GateMap
+
{{GateLevel
|name        = Toy Soldiers
+
|missionlist = {{{missionlist|}}}
|floor       = First
+
|floor = 1
|icon 1      = Generic Lobby
+
|icon = Generic Lobby
|floor depth = 0
+
|name  = Mission Lobby
|floor name = Mission Lobby
+
|depth = 0
|floor area = A standard lobby.
+
|plug = Toy Soldiers/Lobby
 +
|note = standard lobby
 
}}
 
}}
{{GateMap
+
 
|name        = Toy Soldiers
+
{{GateLevel
|floor       = Second
+
|missionlist = {{{missionlist|}}}
|icon 1      = Clockwork Tunnels-Mechanized Mile
+
|floor = 2
|floor depth = 2
+
|icon = Clockwork Tunnels-Mechanized Mile
|floor name = Factory Floor
+
|name  = Factory Floor
|floor area = {{area|Clockwork Tunnels|Mechanized Mile|random segments}}.
+
|level = Mechanized Mile
 +
|depth = 2
 +
|plug = Clockwork Tunnels/Mechanized Mile
 +
|note = {{location|Clockwork Tunnels|Mechanized Mile|1|random}}
 
}}
 
}}
{{GateMap
+
 
|name        = Toy Soldiers
+
{{GateLevel
|floor       = Third
+
|missionlist = {{{missionlist|}}}
|icon 1      = Clockwork Tunnels-Mechanized Mile
+
|floor = 3
|floor depth = 3
+
|icon = Clockwork Tunnels-Mechanized Mile
|floor name = Production Center
+
|name  = Production Center
|floor area  = This floor is composed of several unique ''[[Compact Area]]'' segments populated by constructs.
+
|depth = 3
}}
+
|plug = Toy Soldiers/Production Center
<noinclude>[[Category:Gate Maps]]</noinclude>
+
|note  = compact area
 +
|last = yes
 +
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Latest revision as of 18:29, 18 January 2016

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Clockwork Tunnels-Mechanized Mile.png
Name: Factory Floor
Depth: 2
Level Link: This floor is composed of random Clockwork Tunnels: Mechanized Mile segments.

Third Floor:
Gate-Clockwork Tunnels-Mechanized Mile.png
Name: Production Center
Depth: 3
Level Link: Production Center is composed of both random and unique "Compact Area" segments.
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