Difference between revisions of "Template:GateMap"

From SpiralKnights

Jump to: navigation, search
m (test)
m (phased out)
 
(7 intermediate revisions by the same user not shown)
Line 8: Line 8:
 
|-
 
|-
 
| align="{{#if:{{{icon 2|}}}|center|left}}" valign = "middle" |
 
| align="{{#if:{{{icon 2|}}}|center|left}}" valign = "middle" |
 
 
{{#if:{{{icon 2|}}}|Rotates Between:<br>|}}[[File:Gate-{{{icon 1|Generic Lobby}}}.png|{{#if:{{{icon 2|}}}|36px|45px}}|{{#if:{{{icon 2|}}}|fixed|left}}|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]{{#if:{{{icon 2|}}}|&nbsp;, [[File:Gate-{{{icon 2|}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
 
{{#if:{{{icon 2|}}}|Rotates Between:<br>|}}[[File:Gate-{{{icon 1|Generic Lobby}}}.png|{{#if:{{{icon 2|}}}|36px|45px}}|{{#if:{{{icon 2|}}}|fixed|left}}|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]{{#if:{{{icon 2|}}}|&nbsp;, [[File:Gate-{{{icon 2|}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
 
}}{{#if:{{{icon 3|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 3|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
 
}}{{#if:{{{icon 3|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 3|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
Line 14: Line 13:
 
}}{{#if:{{{icon 5|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 5|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
 
}}{{#if:{{{icon 5|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 5|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|
 
}}{{#if:{{{icon 6|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 6|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|}}
 
}}{{#if:{{{icon 6|}}}|&nbsp;, [[File:Gate-{{{icon|{{{icon 6|Ancient Grove}}}}}}.png|36px|Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.]]|}}
{{#if:{{{icon 2|}}}|<br><br>|}}'''Name''': ''{{{floor name}}}'' <br> '''Depth''': {{{floor depth}}}  
+
{{#if:{{{icon 2|}}}|<br><br>|}}'''Level''': ''{{{floor name}}}'' <br> '''Depth''': {{{floor depth}}}{{#if:{{{floor area|}}}|<br><br>{{{floor area|}}}|}}
 
+
 
+
{{{floor area}}}
+
 
|}
 
|}
 
|}
 
|}
----
+
----</includeonly><noinclude>
</includeonly><noinclude>
+
This template's function has been fused into [[Template:GateLevel]], allowing mission pages and mission list pages to easily display the same floor sequence information.</noinclude>
{{documentation}}</noinclude>
+

Latest revision as of 16:13, 30 December 2015

This template's function has been fused into Template:GateLevel, allowing mission pages and mission list pages to easily display the same floor sequence information.

Personal tools