Difference between revisions of "Ghosts in the Machine/Iron Hulk"
From SpiralKnights
m (add strategy specific to this level (was previously located on the mission page, pending screenshots) |
m (cat) |
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|title = Messages | |title = Messages | ||
|content = {{:Dialogue/Iron Hulk}} | |content = {{:Dialogue/Iron Hulk}} | ||
+ | }} | ||
+ | |||
+ | {{Dialogue/Showhide | ||
+ | |title = [[Recon Rangers]] | ||
+ | |content = {{:Recon Ranger Dialogue/Iron Hulk}} | ||
}} | }} | ||
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|number = 3 | |number = 3 | ||
|notes = The right path begins with brief skirmishes and is clogged with shock wisp and shock trap hazards. Read the screen cluster next to the door in order to proceed. | |notes = The right path begins with brief skirmishes and is clogged with shock wisp and shock trap hazards. Read the screen cluster next to the door in order to proceed. | ||
− | <br><br> This major fight room consists of three waves. The floor here is constrained by | + | <br><br> This major fight room consists of three waves. The floor here is constrained by six Storm Wisps, so blocking one with the Gold Key from the left side is a good idea. Two Grim Totems cause further complications. Each wave includes numerous constructs, Frankenzoms, and Surging Bombies. The final wave also features a Static Dreadnaught. After the battle, a side path opens up, leading to monster cages disguised as heart boxes. |
}} | }} | ||
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|notes = {{main|The Big Iron}} | |notes = {{main|The Big Iron}} | ||
− | + | After both Gold Doors have been unlocked, a battle against The Big Iron remains. Along the path to this fight numerous lights similar to the [[Hacked Aura]] flicker over the ground and scatter away as the player approaches. | |
− | During this miniboss fight, it is possible to nullify the spawners | + | During this miniboss fight, it is possible to nullify enemies from the spawners. Defeat any Volt Knights or Retrodes that spawn, leaving only Surgebots. Shield-bump these into the nooks immediately north of their spawners. The monsters will be "trapped" by the cables and will not attack. Other tactics for dealing with these monsters include knockback weapons (e.g., Polaris), [[Shivermist Buster]], or simply defeating them repeatedly. |
}} | }} | ||
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}}<noinclude> | }}<noinclude> | ||
[[Category:Geography subpages]] | [[Category:Geography subpages]] | ||
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</noinclude> | </noinclude> |
Latest revision as of 06:11, 17 January 2016
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