Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.
Battlepod Traits by Tier
All Tiers
Battlepods are large, stationary constructs protected by a shield. As long as their shield is active, they are immune to all damage. They sometimes come with orbiting, breakable blockades in addition to their shield. Unlike other constructs, they lack resistances and weaknesses and are completely immune to all status effects.
Battlepods are typically found in Missions near the end of depths. While Battlepods are capable of using a large number of abilities, each individual Battlepod will only have a few of them at its disposal, making each encounter slightly different from the last.
Battlepods can have status variants with separate appearances, but they are not classified differently from each-other. Some status-based abilities can only be used by status variants of battlepods.
Strategy
Guide: Battlepod Combat
The Big Iron works similar to Battlepods, as it has a timed shield that protects it from all damage. It has three stages that increase the number of beams and how often the wires pop up to hit you. It is good to always be ready to hit it, as its shield stays up for far longer than Battlepods' shields. It is also wise to bring weapons that are good on stationary targets, such as the Autogun family or a cheaper and weaker alternative, the Leviathan Blade. After its defeat you will win the mission and gain access to the prize room.
Battlepods are supported by Gremlins and Constructs in battles, the general idea is to defeat the minor enemies first.
Quick Glance Gear:
Pending
Notes
Razwog's Battlepod before starting the battle.
The following missions have one or more than one Battlepod:
Event Dangerous Mission: Grinchlin Assault! has a freeze Battlepod at the end of each depth, the Battlepod of the Summit level is bigger than the others, taking the role of Boss.
Razwog's Battlepod has the appearance of a poisonous Battlepod, but it doesn't use any poison attacks, its only ability is shooting status-less bullets. This Battlepod appears in the Rank Mission: The Ancient Generator.
It is possible that The Big Iron has been shut down for years. This theory is supported because the distress call was sent hundreds of years ago. It is unknown who sent the message.
Monstrous Codex: Battlepod
Monstrous Codex:
Battlepod These immobile automatons hide a small arsenal beneath their double plated armor. Each Battlepod has a unique combination of attacks and defenses sure to keep you guessing.
These immobile automatons hide a small arsenal beneath their double plated armor. Each Battlepod has a unique combination of attacks and defenses sure to keep you guessing.
Notes
This monster behaves like the others. See above strategy for combat and equip effective gear.
Combat
Bullets
Bombs
Beam
Laser Beam
Large Rockets
Rockets (Non-homing)
Rockets (Homing)
Flamethrower
Status Spill (status varies)
Status Mist (status varies)
Orbital Chain (Passive)
Repel + Ally Attack Buff
Area Heal
Shield (Passive)
Blockades (Passive)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
The mini boss of Ghosts in the machine. It is a very large Battlepod that blocks the path to an elevator that descends into a loot vault. It is unusual for a battlepod - beware its sharp tendrils and other unique abilities. Fighting lesser battlepods will not prepare you for this monster's tricks.
First phase only has 1 monster spawner. Up to 2 tentacle-wires break up out of the ground. Miniboss fires 2 laser beams in a random direction out of its mouth. After 4 laser bursts its shield will fail and its maw will split open. Attack now!
Second phase has 2 monster spawners and up to 4 wires and 4 lasers at once.
Third phase has up to 6 wires and fires 6-8 lasers at once. Its cyclopean eye has turned red and has a danger symbol on it.
Strategy:
This monster is only vulnerable when its mouth opens. This vulnerability is on a timer for only a few precious moments. Nothing the player does triggers its maw to open. It is a waiting game - though players can count laser bursts to prepare powerful charge attacks for when the time is right.
Avoid taking damage by hiding in the far left or far right South corners (its tendrils will not find you there) and watch out for laser beams.
Minions can be shield-bumped up into the wires around the miniboss to trap them.
Combat
Beam
Tentacle
Orbiting Orbs
Shield (Passive)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Like a normal Battlepod; wait until the mouth is open to strike it. Its mouth will open after it repels. Wait in this spot for the repel, head over to the pod, charge up, and take it down. The Deadly Shadow Cloak ability of the Maskeraith helps this strategy.
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.