Difference between revisions of "Template:ArmorInfo"

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{{SKWindow
+
<includeonly>{{SKWindow
 
| width = 300px
 
| width = 300px
 
| align = right
 
| align = right
 
| margin = 0px 0px 20px 20px
 
| margin = 0px 0px 20px 20px
| icon = Equipment-{{{name|Unknown}}}_icon.png
+
| title = <div style="font-size:68%; text-align:center;">{{{name}}}</div>
| title = {{{name|Armor}}}
+
| stars = {{{stars|0}}}
+
 
| body =
 
| body =
 +
{{SKWindow/NewRow}}{{SKWindow/EmptyCell|{{#ifexist:File:{{{name}}}-Equipped.png|[[File:{{{name}}}-Equipped.png]]|[[File:Image Wanted.png|link=File:{{{name|}}}-Equipped.png]]
 +
}}
 +
|2 = center
 +
|3 = middle
 +
}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/EmptyCell|[[Image:{{{name|Unknown}}}-Equipped.png|center]]|||4}}
+
{{SKWindow/Cell|
 +
|1 = {{star|{{{star|0}}}}}
 +
|2 = center
 +
|3 = middle
 +
}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/Cell|'''Defense Power'''|center||2}}
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{{SKWindow/Cell|'''[[Damage|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/>
{{SKWindow/Cell|'''Status Resist'''|center||2}}
+
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/Cell|Normal:|||||25%}}
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{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}
{{SKWindow/Cell|{{{normal|?}}}|right||||25%}}
+
{{#switch: {{{abilities|}}}  
{{SKWindow/Cell|Stun:|||||25%}}
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| #default = This item doesn't have any special abilities.
{{SKWindow/Cell|{{{stun|?}}}|right||||25%}}
+
| yes      = [[File:Equipment-{{{name|}}} Abilities.png|center|link=Abilities]]<br/>
 +
}}
 +
}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/Cell|Piercing:}}
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{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health}}}|left}}<br/>
{{SKWindow/Cell|{{{piercing|?}}}|right}}
+
{{SKWindow/Cell|Poison:}}
+
{{SKWindow/Cell|{{{poison|?}}}|right}}
+
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/Cell|Elemental:}}
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{{SKWindow/Cell|'''[[Accessory|Accessory Positions]]''':<br/>
{{SKWindow/Cell|{{{elemental|?}}}|right}}
+
{{#switch:{{{type|armor}}}
{{SKWindow/Cell|Fire:}}
+
|helmet=
{{SKWindow/Cell|{{{fire|?}}}|right}}
+
{{#switch:{{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}|nononono=*[[:Category:No attachment|None]] [[Category:No attachment]]
{{SKWindow/NewRow}}
+
}}{{#switch: {{{helmet_top|}}}   |#default =| yes = [[Image:Icon-accessory-helmet_top.png|16px|link=Helmet Top]]&nbsp;&nbsp;    [[Category:Helmet top attachment]]
{{SKWindow/Cell|Shadow:}}
+
}}{{#switch: {{{helmet_side|}}}  |#default =| yes = [[Image:Icon-accessory-helmet_side.png|16px|link=Helmet Side]]&nbsp;&nbsp;  [[Category:Helmet side attachment]]
{{SKWindow/Cell|{{{shadow|?}}}|right}}
+
}}{{#switch: {{{helmet_front|}}} |#default =| yes = [[Image:Icon-accessory-helmet_front.png|16px|link=Helmet Front]]&nbsp;&nbsp; [[Category:Helmet front attachment]]
{{SKWindow/Cell|Freeze:}}
+
}}{{#switch: {{{helmet_back|}}}  |#default =| yes = [[Image:Icon-accessory-helmet_back.png|16px|link=Helmet Back]]&nbsp;&nbsp;  [[Category:Helmet back attachment]]
{{SKWindow/Cell|{{{freeze|?}}}|right}}
+
}}
 +
|armor=
 +
{{#switch:{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}}|nononono=*[[:Category:No attachment|None]] [[Category:No attachment]]
 +
}}{{#switch: {{{armor_front|}}} |#default =| yes = [[Image:Icon-accessory-armor_front.png|16px|link=Armor Front]]&nbsp;&nbsp; [[Category:Armor front attachment]]
 +
}}{{#switch: {{{armor_back|}}}  |#default =| yes = [[Image:Icon-accessory-armor_back.png|16px|link=Armor Back]]&nbsp;&nbsp;  [[Category:Armor back attachment]]
 +
}}{{#switch: {{{armor_rear|}}}  |#default =| yes = [[Image:Icon-accessory-armor_rear.png|16px|link=Armor Rear]]&nbsp;&nbsp;  [[Category:Armor rear attachment]]
 +
}}{{#switch: {{{armor_aura|}}} |#default =| yes = [[Image:Icon-accessory-armor_aura.png|16px|link=Armor Aura]]&nbsp;&nbsp;  [[Category:Armor aura attachment]]
 +
}}
 +
}}
 +
}}
 
{{SKWindow/NewRow}}
 
{{SKWindow/NewRow}}
{{SKWindow/EmptyCell||||2}}
+
{{SKWindow/Cell|'''[[List of sets|Set]]''':
{{SKWindow/Cell|Shock:}}
+
{{#if:{{{set|}}}
{{SKWindow/Cell|{{{shock|?}}}|right}}
+
| {{{set}}}
{{SKWindow/NewRow}}
+
|*[[File:Equipment-{{{name|}}} icon.png|36px|{{{name}}}]] isn't in a set.
{{SKWindow/EmptyCell||||2}}
+
}}
{{SKWindow/Cell|Sleep:}}
+
|padding = 5px 0px 5px 5px}}
{{SKWindow/Cell|{{{sleep|?}}}|right}}
+
{{SKWindow/NewRow}}
+
{{SKWindow/EmptyCell||||2}}
+
{{SKWindow/Cell|Curse:}}
+
{{SKWindow/Cell|{{{curse|?}}}|right}}
+
{{SKWindow/NewRow}}
+
{{SKWindow/Cell|'''Abilities'''
+
{{{abilities|None}}}|||4}}
+
 
}}
 
}}
<noinclude>{{documentation}}</noinclude>
+
The '''{{{name}}}''' is a {{{star}}}-star [[{{lcfirst:{{{type}}}}}]].<includeonly>[[Category:Equipment]]{{#switch: {{{type}}}
<includeonly>[[Category:Equipment]][[Category:Gear]]</includeonly>
+
| helmet = [[Category:Helmets|{{{star}}}-{{{name}}}]]
 +
| armor  = [[Category:Armor|{{{star}}}-{{{name}}}]]
 +
| #default = [[Category:Needs type]]
 +
}}{{#switch:{{{defense 1}}}
 +
|          =
 +
| Normal    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Normal defense|{{{star}}}-{{{name}}}]]
 +
| Elemental = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Elemental defense|{{{star}}}-{{{name}}}]]
 +
| Piercing  = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Piercing defense|{{{star}}}-{{{name}}}]]
 +
| Shadow    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing {{#switch:{{{defense 2|}}}|=only|none=only}} Shadow defense|{{{star}}}-{{{name}}}]]
 +
}}{{#switch:{{{defense 2}}}
 +
|          =
 +
| Normal    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Normal defense|{{{star}}}-{{{name}}}]]
 +
| Elemental = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Elemental defense|{{{star}}}-{{{name}}}]]
 +
| Piercing  = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Piercing defense|{{{star}}}-{{{name}}}]]
 +
| Shadow    = [[Category:{{{type}}}{{#switch:{{{type|armor}}}|armor=|helmet=s}} providing Shadow defense|{{{star}}}-{{{name}}}]]
 +
}}{{#if: {{{status 1|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 1}}} resistance|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{status 2|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 2}}} resistance|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{status 3|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 3}}} resistance|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{status 4|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 4}}} resistance|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{status 5|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 5}}} resistance|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{status 6|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} providing {{{status 6}}} resistance|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{weakness 1|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 1}}}|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{weakness 2|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 2}}}|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{weakness 3|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 3}}}|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{weakness 4|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 4}}}|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{weakness 5|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 5}}}|{{{star}}}-{{{name}}}]]|
 +
}}{{#if: {{{weakness 6|}}} | [[Category:{{#switch:{{{type|armor}}}|armor=armor|helmet=helmets}} weak to {{{weakness 6}}}|{{{star}}}-{{{name}}}]]|
 +
}}{{#switch:{{{promotional}}}
 +
| yes = [[Category:Promotional items]]
 +
| #default =
 +
}}</includeonly><noinclude>
 +
{{documentation}}[[Category:Infobox templates|{{PAGENAME}}]]
 +
</noinclude>

Latest revision as of 20:34, 12 September 2015

[edit] [purge] Template documentation
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