Difference between revisions of "List of glitches"
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This works on all 3 pots. | This works on all 3 pots. | ||
Posted by '''[[User:Natopotato|Nato-Potato]]''' | Posted by '''[[User:Natopotato|Nato-Potato]]''' | ||
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+ | ==Cradle's Pull== | ||
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+ | Sometimes the Knight randomly teleports or is pulled into a random area. Don't know what causes this glitch, may be a problem with the Internet or Steam. | ||
+ | Posted by '''[[User:DieGremlins|<font color="red">Die</font><font color="orange">Gremlins</font>]]''' | ||
==Statue glitch== | ==Statue glitch== |
Revision as of 18:55, 4 August 2013
Contents
- 1 Introduction
- 2 How-To
- 3 Vana Mask Glitch
- 4 Standing on a Fence
- 5 Stuck in a pot
- 6 Cradle's Pull
- 7 Statue glitch
- 8 Pressure Plate Glitch
- 9 Bullet Glitch
- 10 Weird Charge
- 11 Swapped charge
- 12 Rumors
- 13 Gun Issues
- 14 Zombie went through a wall in FSC
- 15 Giant Shield
- 16 Unable to change loadout in LD locker room
- 17 Alchemer bullets not applying damage
- 18 Move while Trading
- 19 Screenshots (24 photos in total)
Introduction
If you have any glitches you would like to share, feel free to add them to this collection.
How-To
While you're playing the game, if you see any glitch you would like to share, don't hesitate to take a screenshot (F12). Go to the Main Page and click on Upload file, which is in the Toolbox section on the lower left corner. Choose the file and then Click Upload File. Copy and Paste the title under the Screenshots section. Remember to put file name between [[ ]]. Example [[File:Example.png]]
Vana Mask Glitch
If you go solo during any mask stage at vanaduke, you can see that there are two masks when you finish loading. Glitch discovered by --Wikieditor 22:28, 8 October 2012 (UTC)
Standing on a Fence
This is a 'glitch' that has been around since before the first patch was added (so far as I know,) and is still possible. It is easiest to do in the Spiral Training Hall. Simply enter the section with four statues, place ONE on the very top-right corner of the switch, just barely on it, to lower the door-fence-thingy. If you wish, place another statue DIRECTLY over the line where the gate-thingy would pop up, as doing this glitch will also lift up ANYTHING standing on the fence-gate-thing. Now stand on that very same line, as close to the pressure-switch as possible, and when you think you lined up right, pick up the first statue. It may take multiple tries, but if performed correctly, you will be lifted through the air by the fence-thingy and be 'semi-stuck' there. Trying to move will rather have no effect other than starting your walking animation (This is easily fixed by replacing the statue on the pressure-plate, relowering the fence.),or make you instantly fall off of the fence, back to the floor. This is a glitch caused by how your character's feet are always anchored to the platform beneath your feet. This glitch, or bug, or whatever, is harmless to your game and is only entertaining to watch. Feel free to try it, as nothing will go wrong from it. Posted by Senkougami, Officer in the guild: [Clockwork Elites].
Stuck in a pot
If you stand in the middle of a pot spawner the pot will actually spawn around you rather than pushing you away, leaving you stuck inside unable to move until you or someone else picks it up. This works on all 3 pots. Posted by Nato-Potato
Cradle's Pull
Sometimes the Knight randomly teleports or is pulled into a random area. Don't know what causes this glitch, may be a problem with the Internet or Steam. Posted by DieGremlins
Statue glitch
If you carry a statue and try to put it down while facing a wall or other solid object such as another statue sometimes the statue will fall on top of you. Posted by Nato-Potato
Pressure Plate Glitch
If you stand around the corner of a statue on a pressure plate and try to pick it up, nothing will happen. However, the pressure plate will turn on-off without affecting the item (ex. a gate) that it is attached to, allowing you to keep a pressure plate depressed without putting anything on it. Posted by Hortumal
Bullet Glitch
When using guns, the bullets you shoot are slower than on the screen of other players. This might be a server problem.
Weird Charge
There's a minor problem with the Wild Hunting Blade's charge attack. Usually there's a big wolver that comes out in the end, but if you shield cancel the last animation of the charge, the big wolver never appears. Normal... or glitch..... Posted by Saphirality, Guild Master of the guild: [Sapphire Phoenix].
This occurs with a lot of swords with an additional effect after the charge such as the spur: Shield cancelling prevents the projectile/effect from appearing. Posted by Hexzyle.
Swapped charge
This glitch allows you to charge a weapon using the charge animation of another weapon, when you release the attack button the animation will revert to the proper one and attack.
This glitch can be done in any level and with any weapons.
If you open the character window which shows your equipped armour and weapons, drag the weapon you are using and hold it over the other weapon, then quickly let go, close the window using the button assigned to it and hold attack. If you do it fast enough your weapon will have the charge animation of the other weapon. Posted by Nato-Potato
Rumors
Theres a rumor that if 3+ players with bombs press the bomb attack button a lot of times near the bots in ATH, the bots will not do anything. But it is a rumor, isn't it..... posted by Canine-Vladmir )
Gun Issues
I'd like to report that there are some issues with the Catalyzer's Charge shots sticking. They don't seem to want to stick while an enemy is in mid-attack. This is quite inconvienient in combat, you're trying to use the charges to knockback opponents. This happened to me around 4 times at one point, all within the space of 30 seconds. The bullets hit, and there was the dissappear animation, but no charge started orbiting, and no explosion occurred when the enemy was hit. I'll try to upload screenshots soon. I was using a Volatile Catalyzer at heat level 8 or 9, along with a SwiftStrike Buckler. - Signus 16:48, 27 February 2012 (UTC)
Weaponlist | name = Volatile Catalyzer | abilities = N/A | effect = N/A | star = 5 | series = Catalyzer
Zombie went through a wall in FSC
The zombie actually never went through the wall, but when all four buttons are pressed, there are so many zombies that there is no space to spawn, so the game tries to find the next nearest space available to spawn them: The other side of the fence. --HexZyle 02:58, 6 May 2012 (UTC)
Giant Shield
Shield for one second or two while moving. Then stop shielding. Your shield will be as big as when you were shielding. Stop moving, and it will revert to its normal size. -Artistbma
Unable to change loadout in LD locker room
Despite being in the locker room, sometimes you will not be able to change your loadout in Lockdown. Going in and out, dying, moving around and stuff does not always solve it. You can just pray to Vog it will let you change it. --Tersakaff 20:02, 7 August 2012 (UTC)
Alchemer bullets not applying damage
Sometimes, when using an alchemer line gun, despite your bullets actually colliding with your target, no damage will be dealt, not matter if you're close or far. Never hits things at the very end of it's range, as displayed if you fire a shot and let it go, despite the animation showing you it collided. --Tersakaff 20:02, 7 August 2012 (UTC)
Move while Trading
When you shield while trading u can move by using move forward button. This will not work in haven because you can not shield there so try this in advanced training hall or clockwork. --by Abhishek
Screenshots (24 photos in total)
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