Difference between revisions of "Scuttlebot"

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(Types)
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*[[Ironclaw Munitions Factory]]: Abandoned Assembly, Warfare Workshop
 
*[[Ironclaw Munitions Factory]]: Abandoned Assembly, Warfare Workshop
 
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One of the most basic of all contructs.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 2: A robotic version of the Chromalisk with a glowing purple eye. Can shoot three bullets.
 
*Tier 2: A robotic version of the Chromalisk with a glowing purple eye. Can shoot three bullets.
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|description=
 
|description=
 
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Easy to dodge, but the unwary knight can be lit up like a birthday candle.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 2: A robotic version of the Chromalisk with a glowing orange eye. Can shoot three bullets that may inflict [[fire]].
 
*Tier 2: A robotic version of the Chromalisk with a glowing orange eye. Can shoot three bullets that may inflict [[fire]].
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*[[Cooling Chamber]]: Mechanized Mile
 
*[[Cooling Chamber]]: Mechanized Mile
 
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A knight with a slow reaction can find oneself frozen in place.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 2: A robotic version of the Chromalisk with a glowing blue eye. Can shoot three bullets that may inflict [[freeze]].
 
*Tier 2: A robotic version of the Chromalisk with a glowing blue eye. Can shoot three bullets that may inflict [[freeze]].
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*[[Mission|Ghosts in the Machine]]: Circuit Breakers, Iron Hulk  
 
*[[Mission|Ghosts in the Machine]]: Circuit Breakers, Iron Hulk  
 
|description=
 
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This construct just loves to surge about 150 watts through your conductive armor.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 2: A robotic version of the Chromalisk with a glowing turquoise eye. Can shoot three bullets that may inflict [[shock]].
 
*Tier 2: A robotic version of the Chromalisk with a glowing turquoise eye. Can shoot three bullets that may inflict [[shock]].
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*[[Wasteworks]]: Mechanized Mile, Gremlin Grounds
 
*[[Wasteworks]]: Mechanized Mile, Gremlin Grounds
 
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The ammo of this bot are packed with biochemical weapons.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 1: A robotic version of the Chromalisk that can shoot three bullets.
 
*Tier 2: A robotic version of the Chromalisk with a glowing green eye. Can shoot three bullets that may inflict [[poison]].
 
*Tier 2: A robotic version of the Chromalisk with a glowing green eye. Can shoot three bullets that may inflict [[poison]].

Revision as of 05:33, 2 August 2013

Construct
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Damage Resistances
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Scuttlebots are a type of monster found in The Clockworks.

Traits

Scuttlebots are small, four-legged mechanical robots that move in a similar fashion to Chromalisks, and are often considered one of the least threatening clockwork monsters. They shoot a spread of three large bullets in a very short range.

Types

Scuttlebot


Cinderbot


Brumabot


Surgebot


Hazbot


Notable Scuttlebots

Strategy

Scuttlebots are generally one of the least dangerous monsters in the clockworks, but can become dangerous in large numbers or in situations where the player is distracted by more dangerous enemies (such as the Roarmulus Twins or Battlepods). Their bullets travel a very short range. They have a considerable delay between attacks that can be interrupted by almost all attacks. Either bait an attack and take a few steps away, then counterattack or relentlessly attack them as each hit will cancel their attack, thought it won't work if there is a large group of them.

See Also

Personal tools