Difference between revisions of "Treasure Floor"

From SpiralKnights

Jump to: navigation, search
(Known Treasure Floors)
(Known Treasure Floors: Adding Two Missions)
Line 4: Line 4:
 
*[[Operation Crimson Hammer]] - Aftermath
 
*[[Operation Crimson Hammer]] - Aftermath
 
*[[Legion of Almire]] - Cryptic Cache
 
*[[Legion of Almire]] - Cryptic Cache
*[[Compound 42]]-Weapons Cache
+
*[[Compound 42]] - Weapons Cache
 +
*[[Heart of Ice]] - Everfrost Tower
 +
*[[Ghosts in the Machines]] - Cargo Bay
  
 
==Characteristics==
 
==Characteristics==

Revision as of 12:26, 9 June 2015

Treasure floors are levels devoid of monsters and filled with treasure boxes, usually to reward knights for overcoming difficult floors.

Known Treasure Floors

Characteristics

Treasure floors do not cost energy to visit; like subtowns and Clockwork Terminals, the elevators leading to them are free, provided that knights can reach them. They are also notable for allowing knights to change their gear at will anywhere on the floor, allowing players to apply any heat yielded by the treasure boxes to whatever equipment they wish.

Personal tools