Difference between revisions of "Collector"

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m (Just making notes to the Collector after battling it. Minor editing, too, just saying. Don't anyone mind them, unless you wish to do changes, then by all means, please do. I won't mind.)
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==Monstrous Profile==
 
==Monstrous Profile==
A few things are known about the Collector, he resides in the Camp Crimson with other Construct monsters like Mecha Knights and Scuttlebots. He was intercepting knights and stealing [[Battle Sprites]] into a well-guarded compound deep within the Clockworks, probably awaiting new orders from Gremlins.
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A few things are known about the Collector, it resides in the Camp Crimson with other Construct monsters like Mecha Knights and Scuttlebots. It was intercepting knights and stealing [[Battle Sprites]] into a well-guarded compound deep within the Clockworks, probably awaiting new orders from Gremlins.
  
 
==Strategy==  
 
==Strategy==  
  
It has very high defense, but briefly lowers its guard when stunned by its explosion ability. Use this as an opportunity to strike.
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It has very high defense, but briefly lowers it's guard when stunned by it's explosion ability. Use this as an opportunity to strike.
When he uses his explosion ability, 3 [[Retrode]]s and 2 [[Gun Puppy#Gun Puppy|Gun Puppies]] appear to support him. The general idea is destroying the minor enemies first.
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When it uses it's explosion ability, 3 [[Retrode]]s and 2 [[Gun Puppy#Gun Puppy|Gun Puppies]] appear to support it. The general idea is destroying the minor enemies first before hitting the Collector.  
  
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After dealing enough damage, the Collector shall be defeated and destroyed in pieces, thereby ending it's collecting schemes, allowing the imprisoned Battle Sprites to go free to Haven and become the Knights' combat allies for the remainder of their adventures to come.
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==Notes==
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The Collector is, for the moment being, regardless of weaknesses, resistances, defense and attacks, the only boss that consists of only one phase and least little health, making it the easiest boss in comparison.
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Bosses]]
 
[[Category:Bosses]]

Revision as of 23:20, 6 December 2013

Collector
Monster-Collector.png
Location
Abilities
  • Charge Attack normal icon.png Attack shadow icon.png
  • Goo Grenades Attack normal icon.png
  • Explosion Attack normal icon.png Attack elemental icon.png
Weak to
  • Attack elemental icon.png Elemental damage
Resistant to
  • Attack piercing icon.png Piercing damage
Drops
  • None

"The Collector is complicated. It collects battle sprites, but lately it's been thinking about adding knights to its collection. Knights like you."

The Collector is a large construct created by Gremlins. It collects and imprisons Battle Sprites that have fallen into the Clockworks.

Monstrous Profile

A few things are known about the Collector, it resides in the Camp Crimson with other Construct monsters like Mecha Knights and Scuttlebots. It was intercepting knights and stealing Battle Sprites into a well-guarded compound deep within the Clockworks, probably awaiting new orders from Gremlins.

Strategy

It has very high defense, but briefly lowers it's guard when stunned by it's explosion ability. Use this as an opportunity to strike. When it uses it's explosion ability, 3 Retrodes and 2 Gun Puppies appear to support it. The general idea is destroying the minor enemies first before hitting the Collector.

After dealing enough damage, the Collector shall be defeated and destroyed in pieces, thereby ending it's collecting schemes, allowing the imprisoned Battle Sprites to go free to Haven and become the Knights' combat allies for the remainder of their adventures to come.

Notes

The Collector is, for the moment being, regardless of weaknesses, resistances, defense and attacks, the only boss that consists of only one phase and least little health, making it the easiest boss in comparison.

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