Difference between revisions of "Boss"

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m (Changes to Big Iron)
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|drop=
 
|drop=
 
*None
 
*None
|description= The mini boss of [[Mission|Ghosts in the machine]]. A large Battlepod fixed to the chamber with no more info about it, 2 monster spawns that change between [[Surgebot]]s, [[Volt Knight]]s and [[Voltrode]]s, 2 files of 2 shock balls orbit around him. Consists in 3 phases:
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|description= The mini boss of [[Mission|Ghosts in the machine]]. A large yet sentient Battlepod of sorts fixed to the chamber. It had been inactive for hundreds of years, but when anyone When it's active, it will summon 2 monster spawns that change between [[Surgebot]]s, [[Volt Knight]]s and [[Voltrode]]s, and 2 files of 2 shock balls orbit around him for defense.  
*First phase only has 1 spawn, up to 2 wires break the ground and try to hit the players and fires 2 lasers beams in a random direction. After 4 laser fires its shield will break and give opportunity to him it.  
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*Second phase has 2 spawns and up to 4 wires and 4 lasers at once
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The Big Iron consists of 3 phases:
*Third phase has up to 6 wires and fires 6-8 lasers at once. Its eye gets redder with Danger symbol on it.
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*First phase only has 1 spawn, up to 2 wires break the ground and try to hit the players and fires 2 lasers beams in a random direction. After 4 laser fires its shield will break and give opportunity to him it. It's eye and monitor color is yellow at that phase.
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*Second phase has 2 spawns and up to 4 wires and 4 lasers at once. It's eye and monitors also changes to an orange color.
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*Third phase has up to 6 wires and fires 6-8 lasers at once. It's eye colors changes to red with Danger symbol on it. Same goes for it's monitors, too.
 
*(Date of release: 09/12/2012)
 
*(Date of release: 09/12/2012)
 
}}
 
}}

Revision as of 23:39, 6 December 2013

A Boss is an unusual creature unlike the monsters encountered in the Clockworks. Bosses are much stronger than normal monsters and often require specific tactics to defeat them. Most bosses share the same weaknesses and resistances as their monster family, and can be made significantly easier with the right equipment.

There are four main bosses which appear at the end of a Tier in both the Arcade and Missions. These bosses drop Tokens which can be exchanged for rewards with Brinks. More powerful versions of the four main bosses await at the end of Shadow Lairs and drop more tokens than usual.

In addition, there are several Mission exclusive minibosses which do not drop tokens. While not as strong as the main bosses, they still pose a significant threat and should not be taken lightly.

There are currently 15 bosses in total.

Main Bosses

Shadow Lair Bosses

Minibosses

Event Bosses

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