Difference between revisions of "Sandbox"
From SpiralKnights
(how could I forget vanaduke and his trophies...) |
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{{FurniturelistMain3/Row | {{FurniturelistMain3/Row | ||
|Boss Trophy (Lord Vanaduke) | |Boss Trophy (Lord Vanaduke) | ||
− | |Furniture- | + | |Furniture-Lord Vanaduke's Finery icon| |
|Trophy (Boss) | |Trophy (Boss) | ||
|Armero (Hunter's Lodge) | |Armero (Hunter's Lodge) |
Revision as of 16:52, 1 June 2014
Helping the table:
Basic A group = Furniture Items that were introduced at the same time Guild Halls were. These are all available at any time from the Birdsong Emporium, so long as the requisite components (Wings, etc.) are installed and enough crowns are in the treasury. I foresee more Birdsong Emporium furniture being constantly for sale, those can be Basic B, and so on.
For visuals in the table, use the regular image, unless it is a creature, then use the "placed" image.
For icons, pick and choose the best one you feel represents all the types. IMO, blue is, since blue is available for almost everything, unlike for example, white (white/black are usually best, just not the case for this IMO).
Using the Table:
- If the sort function is used, the Table of Contents will no longer seem to work right. Simply click the small "page" tab in the upper-left corner of this page, it's right next to the SK wiki's logo to reset the table.
- Images are links to pages with more information on that item.
Template:FurniturelistMain/Start Template:FurniturelistMain1/Row Template:FurniturelistMain1/Row Template:FurniturelistMain4/Row Template:FurniturelistMain4/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row Template:FurniturelistMain1/Row Template:FurniturelistMain3/Row Template:FurniturelistMain1/Row Template:FurniturelistMain3/Row Template:FurniturelistMain1/Row
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Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row
Template:FurniturelistMain3/Row Template:FurniturelistMain3/Row Template:FurniturelistMain1/Row Template:FurniturelistMain3/Row Template:FurniturelistMain1/Row
Template:FurniturelistMain1/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistMain2/Row Template:FurniturelistPlaced1/Row Template:FurniturelistMain4/Row Template:FurniturelistMain4/Row Template:FurniturelistMain2/Row Template:FurniturelistPlaced1/Row |}
For these table tests, a few APNGs will be uploaded. These will all have tags for easy finding/manipulating of them as needed, if we get red/green lights to use them for situation X, Y, Z, etc.
Thought: we should probably only put Featured Auction House in the availability column if the item has shown up there more than 10 times or so, and at least in the past, consistently (like, where is twilight? that used to show up all the time, now I've not seen it in ages). Because of the way FAH's been acting as of late, I don't think it should be included in the table, but it does at least deserve a footnote.
Same with supply depot flash sales, except for a few things, like Fall and Gold Leafy, which were specifically mentioned as "specials" for the Supply Depot sales.
Table and Instructions for Use, Notes
Using the table: You can use this table to navigate to individual pages that feature animations of these accessories.Simply click on the image you wish to see animated, and you will go to its file page, where it should animate if you're using a browser or plug-in that acknowledges APNG files.
- Note: availability for some of these is transient. Many of these items show up in the Featured Auction House and Supply Depot Flash Sales. These occur randomly and sometimes without announcement. Not every flash sale or featured auction will have all accessories that it had before. Prize Boxes will always be announced to players via Admin posts in the forums, in-game news feed, and the main page of spiral knights on the News Blog, as well as other places. It would be prudent to check these sources frequently if you are seeking any of these items.
- Note: many of these animations are not perfect loops. This is because the full cycle of the item is too long (which generates a file size that is too large), or too random and/or complicated to create a seamless loop. The purpose of these animations is to portray information about the aura, and while it would be very wonderful to have perfect loops to stare at all day, that is not the primary goal of these visuals.
- Note: some of the animations are slightly faster than they are in-game (as with the unattached blossom), this is to deal with the file size limitation (2MB) issue.
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