Sandbox

From SpiralKnights
This is the Spiral Knights Wiki Sandbox for all of your experimental editing needs. Feel free to try out formatting experiments to learn the ways of the wiki. To give it a go, click "edit this page" at the top of your screen, then make your changes in the box and click on the "Save page" button below it. Content added here will not stay permanently, but please do not put anything offensive here.

Media File Sandbox File:Sandbox.png

New Header

(Create new header under this for your experiments.)

"Same appearance"

Middle color

Here I tried to use a "middle color" for the same appearance fields. I took the color from the border of the table, so I can say the color is "official". Maybe there are other middle colors used elsewhere, I don't know right now. There's a small problem that the text is hard to read, so brighter color could be useful. Using white or the "official light blue" for text doesn't seem to be a good solution because white draws more attention than I'd like and the light blue looks simply a bit weird (probably because it's used everywhere as background, not foreground color). Examples of these two colors are in the last two "same appearance" rows. (Maybe they don't look that bad in the end...)

Reference: https://i.imgur.com/GsOwbeY.png by HikaruFer

Name Tier 1 Tier 2 Tier 3 Family Status Type Class Notes
Wolver 1 1 beast
Beast
Wolver Grunt Introduced 21 February 2011.
Alpha Wolver 1 1 beast
Beast
Wolver Brute Introduced 21 February 2011.
Ash Tail 1 1 beast
Beast
fire
Fire
Wolver Grunt Introduced 21 February 2011.
Alpha Ash Tail 1 1 beast
Beast
fire
Fire
Wolver Brute Introduced 21 February 2011.
Frostifur 1 1 beast
Beast
freeze
Freeze
Wolver Grunt Introduced 21 February 2011.
Alpha Frostifur 1 1 beast
Beast
freeze
Freeze
Wolver Brute Introduced February 2011.
Gremlin Knocker Same appearance
Gremlin
Knocker Mini Introduced ???
Gremlin Lighter Same appearance
Gremlin

Fire
Knocker Mini Introduced ???
Gremlin Cooler Same appearance
Gremlin

Freeze
Knocker Mini Introduced ???
Gremlin Choker Same appearance
Gremlin

Poison
Knocker Mini Introduced ???
Gremlin Jumper Same appearance
Gremlin

Shock
Knocker Mini Introduced ???
Tenderfoot Mender
Gremlin
Mender Support Introduced ??? (very early)
Ironclaw Mender
Gremlin
Mender Support Introduced ??? (very early)
Darkfang Mender
Gremlin
Mender Support Introduced ??? (very early)

Monster Project

As part of the Monster Overhaul Project:


Propose a merging of:

Into a single, more easily updated "Monster" page with the same information about weaknesses and tendencies and so on in the top part of the page, and all the organization is in this sortable list (this list is of course incomplete and a WiP, just has a few examples in it to test sortability). This page could easily have a {{main|List of monsters}} instead of being one large page. We could also divide the list by monster family (similar to how the monster page currently is) instead of one giant list, though this reduces sortability.

Feedback: don't touch monster page as much. We should still mention other methods of organization, either in a better reworded top or in See Also.

Proposal: Reclassify Wheel Launcher and Swarm Source as exploration entities instead of monsters.

List

The subsection division of this list is roughly based on the loot tables of defeated monsters.

If a field is empty, then the monster does not have an encountered variant associated with that aspect.

Certain monsters may have the same appearance for all tiers, but they probably have more attacks with intensified effects in higher tiers. See individual pages for details.

Many monsters can inflict stun in addition to other status ailments. The status column indicates a monster themed with that status. A monster without a status in this list may or may not be able to inflict stun or some other status. For example, curse is a Tier 3 status only and there aren't any "curse" stratum themes.

General

These monsters can almost always be found in an appropriate area. Some are randomly spawned, while others have set spawn points. Unless they are generated by a respawn pad, they have a chance to drop crowns, heat, hearts, a pickup, a vitapod, and/or materials when defeated. Lower tier monsters as well as monsters in Danger Rooms seem to have a higher chance of dropping nothing.

Name Tier 1 Tier 2 Tier 3 Family Status Type Class Notes
Wolver 1 1 beast
Beast
Wolver Grunt Introduced 21 February 2011.
Alpha Wolver 1 1 beast
Beast
Wolver Brute Introduced 21 February 2011.
Ash Tail 1 1 beast
Beast
fire
Fire
Wolver Grunt Introduced 21 February 2011.
Alpha Ash Tail 1 1 beast
Beast
fire
Fire
Wolver Brute Introduced 21 February 2011.
Frostifur 1 1 beast
Beast
freeze
Freeze
Wolver Grunt Introduced 21 February 2011.
Alpha Frostifur 1 1 beast
Beast
freeze
Freeze
Wolver Brute Introduced February 2011.
Gremlin Knocker 1 0Same appearance 0Same appearance gremlin
Gremlin
Knocker Mini Introduced ???
Gremlin Lighter 1 0Same appearance 0Same appearance gremlin
Gremlin
fire
Fire
Knocker Mini Introduced ???
Gremlin Cooler 1 0Same appearance 0Same appearance gremlin
Gremlin
freeze
Freeze
Knocker Mini Introduced ???
Gremlin Choker 1 0Same appearance 0Same appearance gremlin
Gremlin
poison
Poison
Knocker Mini Introduced ???
Gremlin Jumper 1 0Same appearance 0Same appearance gremlin
Gremlin
shock
Shock
Knocker Mini Introduced ???
Tenderfoot Mender 1 -1 -1 gremlin
Gremlin
Mender Support Introduced ??? (very early)
Ironclaw Mender -1 1 -1 gremlin
Gremlin
Mender Support Introduced ??? (very early)
Darkfang Mender -1 -1 1 gremlin
Gremlin
Mender Support Introduced ??? (very early)
Poison Knight 1 1 construct
Construct
poison
Poison
Mecha Knight Elite Introduced ??? (very early)
Spice Drop 1 1 slime
Slime
fire
Fire
Glop Drop Mini Introduced with release 2013-04-10.

Boss

These monsters are powerful entities who reward a number of related tokens when defeated. These tokens can be exchanged with Brinks.

  • Snarb
  • Jelly
  • Roar twin
  • Vana
  • Snarb (shadow lair)
  • Jelly (shadow lair)
  • Roar twin (shadow lair)
  • Vana (shadow lair)

Oddities

These monsters only drop hearts. A few of them drop nothing. Some cannot be defeated via damage, or respawn later, or continue to spawn infinitely.

Name Tier 1 Tier 2 Tier 3 Family Status Type Class Notes
Phantom 1 0Same appearance 0Same appearance undead
Undead
Phantom Introduced with release 2011-03-02.
Swarm Turret -1 -1 1 z
Unknown
The Swarm Turret Introduced with release 2011-10-19.
Void Lumber -1 -1 1 construct
Construct
Lumber Introduced with release 2011-10-19.
Dark Shankle 1 0Same appearance 0Same appearance z
Unknown
Shankle Drone Introduced with release 2011-12-19.
Bog Wisp 1 0Same appearance 0Same appearance z
Unknown
poison
Poison
Wisp Drone Introduced with release 2011-12-19.
Golden Bog Wisp 1 0Same appearance 0Same appearance z
Unknown
poison
Poison
Wisp Drone Introduced with release 2011-12-19.
Lost Soul 1 0Same appearance 0Same appearance z
Unknown
Lost Soul Introduced with release 2012-02-22 (???)
Frozen Soul -1 1 0Same appearance z
Unknown
Lost Soul Introduced with release 2012-08-01

Rare

These monsters have a small chance to be encountered instead of something else. Conditions may vary, and some are much more rare than others. See individual pages for details.

Event

These monsters can only be encountered during a specific event.

Name Tier 1 Tier 2 Tier 3 Family Status Type Class Notes
Apocrean Harvester -1 1 0Same appearance z
Unknown
Can only be encountered during a Shroud of the Apocrea event.
Introduced with release 2013-10-23.
Black Kat -1 1 1 undead
Undead
Kat Giant (???) Can only be encountered during a Kataclysmic Confrontation event.
Introduced with release 2013-01-30.

Obsolete

These monsters cannot currently be encountered and fought. Most are considered obsolete, but may return at a later date.

  • regular tortodrone (seen marching, but cannot be fought)
  • Sloom
  • Gold trojan (preview video)
  • Vog cub (preview video)