Difference between revisions of "Sandbox"

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(reducing detail data, lots of text is ugly)
(continuing process)
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Description: Blackish-purple, electric-like effects constantly animate around the chest area.
 
Description: Blackish-purple, electric-like effects constantly animate around the chest area.
 
*Overworld: This aura leaves blackish-pink crack-like effects behind for a while if the player moves.
 
*Overworld: This aura leaves blackish-pink crack-like effects behind for a while if the player moves.
 +
*The Battle Sprite [[Seraphynx#Alternate Forms|Seraphynx (Black Kat)]] has this aura if the ''Disintegration Ray'' ultimate is chosen (no trailing effects).
 
||
 
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*[[Katastrophe Prize Box]]
 
*[[Katastrophe Prize Box]]
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{{AccessorytableSpecial/row|Flame|Aura|
 
{{AccessorytableSpecial/row|Flame|Aura|
Constantly sheds fiery particles.
+
Constantly sheds fiery particles. An orange glow pulses outward from the chest area.
 
||
 
||
 
*[[Nemesis Prize Box]]
 
*[[Nemesis Prize Box]]
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{{AccessorytableSpecial/row|Love|Aura|
 
{{AccessorytableSpecial/row|Love|Aura|
*Description: pinkish-red hearts and particles shower the player.
+
Pinkish-red hearts and particles shower the player. The chest area glows softly.
**Also glows: soft pink light glows, centered in the chest area.
+
*Overworld: this aura leaves hearts in the air for a while if the player moves.
**Overworld: this aura leaves hearts in the air for a while if the player moves.
+
*The [[Love Puppy]] has this aura.
**Audio: this aura does not make audible noises.
+
*Associated with: [[Love Puppy|Love Puppies]].
+
 
||
 
||
*Energy Purchases during February, around [http://en.wikipedia.org/wiki/Valentine's_Day Valentine's Day]
+
*Energy Purchase around [http://en.wikipedia.org/wiki/Valentine's_Day Valentine's Day]
 
}}
 
}}
  
 
{{AccessorytableSpecial/row|Orbit|Aura|
 
{{AccessorytableSpecial/row|Orbit|Aura|
*Description: two large objects, one sun-like, the other moon-like, orbit in opposite directions around the player.
+
Two large objects, one sun-like, the other moon-like, orbit in opposite directions around the player.  
**Also has a greenish-yellow, roundish shape composed of fading lines slowly rotating in a plane around the player.
+
It also has a greenish-yellow, roundish shape composed of fading lines slowly rotating in a plane around the player.
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Equinox Prize Box]]
 
*[[Equinox Prize Box]]
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{{AccessorytableSpecial/row|Snowfall|Aura|
 
{{AccessorytableSpecial/row|Snowfall|Aura|
*Description: large, thick snowflakes constantly generate and fade away around the player's chest.
+
Large, thick snowflakes constantly generate and fade away around the player's chest. Has a bit of a soft blue-white glow.
**Also glows: soft blue-white light glows, centered in the chest area. A bit misty/foggy.
+
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Solstice Prize Box|June Solstice Prize Box]]
 
*[[Solstice Prize Box|June Solstice Prize Box]]
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{{AccessorytableSpecial/row|Soaked|Aura|
 
{{AccessorytableSpecial/row|Soaked|Aura|
*Description: Watery effects (such as dripping) generate around the player's head and legs.
+
Watery effects (such as dripping) generate around the player's head and legs.
**Also constantly produces tiny puddles around the player's feet. These evaporate quickly.
+
*Overworld: Leaves a trail of larger puddles behind for a while if the player moves.
**Overworld: Leaves a trail of larger puddles behind for a while if the player moves.
+
*Audio: "Splish splish" sounds can be heard if the player moves.
**Audio: "Splish splish" sounds can be heard if the player moves.
+
*Associated with:
+
 
||
 
||
 
*[[Splash Prize Box]]
 
*[[Splash Prize Box]]
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{{AccessorytableSpecial/row|Sprinkle|Aura|
 
{{AccessorytableSpecial/row|Sprinkle|Aura|
*Description: Candy-like particles stick to the chest and shoulders of the player.
+
Candy-like particles stick to the chest and shoulders of the player. These are random in color. Some puddle around the feet.
**Also generates sprinkles that puddle around the player's feet.
+
*Overworld: clusters of sprinkles get left behind for a short while if the player moves.
**Overworld: clusters of sprinkles get left behind for a short while if the player moves.
+
*The character [[Biscotti]] has this aura.
**Audio: this aura does not make audible noises.
+
*Associated with: [[Biscotti]].
+
 
||
 
||
 
*[[Anniversary Prize Box]]
 
*[[Anniversary Prize Box]]
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{{AccessorytableSpecial/row|Sunshine|Aura|
 
{{AccessorytableSpecial/row|Sunshine|Aura|
*Description: yellowish rays of light radiate outwards in a pulse pattern from the player's chest area.
+
Yellowish rays of light radiate outwards from the player's chest area. Bright yellowish light glows, centered in the chest area.
**Also glows: bright yellowish light glows, centered in the chest area.
+
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Solstice Prize Box|June Solstice Prize Box 2012]]
 
*[[Solstice Prize Box|June Solstice Prize Box 2012]]
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{{AccessorytableSpecial/row|Twilight|Aura|
 
{{AccessorytableSpecial/row|Twilight|Aura|
*Description: [[Prismatic]] fireflies fly around the player.
+
[[Prismatic]] fireflies fly around the player.
**Also has glowing effects: certain [[Personal Color]]s make the fireflies glow more than other colors.
+
*Overworld: only one firefly gets left behind if the player moves.*
**Overworld: only one firefly gets left behind if the player moves.*
+
*Glowing effects: certain [[Personal Color]]s make the fireflies "glow" more than other colors.
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Iron Lockbox| Iron Lockbox???]]
 
*[[Iron Lockbox| Iron Lockbox???]]
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{{AccessorytableSpecial/row|Twinkle|Aura|
 
{{AccessorytableSpecial/row|Twinkle|Aura|
*Description: occasionally small, white, star-like shapes will flash softly around the player.
+
Silvery-white, star-like shapes will flash softly around the player on occasion.
**Also to note: the pattern is random and generation is infrequent, and has nothing to do with light in the environment.
+
**Overworld: this aura doesn't leave a trail.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Nemesis Prize Box]]
 
*[[Nemesis Prize Box]]
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{{AccessorytableSpecial/row|Unclean|Aura|
 
{{AccessorytableSpecial/row|Unclean|Aura|
*Description: black, gnat-like insects fly around the player.
+
Black, gnat-like insects fly around the player. This aura is much like the twilight aura in behavior.
**Also to note: this aura is much like the twilight aura in behavior.
+
*Overworld: only one bug gets left behind if the player moves.*
**Overworld: only one bug gets left behind if the player moves.*
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Iron Lockbox| Iron Lockbox???]]
 
*[[Iron Lockbox| Iron Lockbox???]]
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{{AccessorytableSpecial/row|Fall Leafy|Aura|
 
{{AccessorytableSpecial/row|Fall Leafy|Aura|
*Description: leaves cover parts of the head and body, attached to the body via a net.
+
Leaves cover parts of the body '''and head''', attached to the body via a net. Several leaves twirl and disappear around the player.
**Also constantly generates several leaves which twirl and disappear around the player.
+
*Overworld: sheds individual leaves behind the player if the player moves.
**Overworld: sheds individual leaves behind the player if the player moves.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Supply Depot|Supply Depot Special 2013]]
 
*[[Supply Depot|Supply Depot Special 2013]]
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{{AccessorytableSpecial/row|Green Leafy|Aura|
 
{{AccessorytableSpecial/row|Green Leafy|Aura|
*Description: leaves cover parts of the head and body, attached to the body via a net.
+
Leaves cover parts of the body '''and head''', attached to the body via a net. Several leaves twirl and disappear around the player.
**Also constantly generates several leaves which twirl and disappear around the player.
+
*Overworld: sheds individual leaves behind the player if the player moves.
**Overworld: sheds individual leaves behind the player if the player moves.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Hunter Prize Box]]
 
*[[Hunter Prize Box]]
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{{AccessorytableSpecial/row|Gold Leafy|Aura|
 
{{AccessorytableSpecial/row|Gold Leafy|Aura|
*Description: leaves cover parts of the head and body, attached to the body via a net.
+
Leaves cover parts of the body '''and head''', attached to the body via a net. Several leaves twirl and disappear around the player.
**Also constantly generates several leaves which twirl and disappear around the player.
+
*Overworld: sheds individual leaves behind the player if the player moves.
**Overworld: sheds individual leaves behind the player if the player moves.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Supply Depot|Supply Depot Special 2014]]
 
*[[Supply Depot|Supply Depot Special 2014]]
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{{AccessorytableSpecial/row|Polar Leafy|Aura|
 
{{AccessorytableSpecial/row|Polar Leafy|Aura|
*Description: leaves cover parts of the head and body, attached to the body via a net.
+
Leaves cover parts of the body '''and head''', attached to the body via a net. Several leaves twirl and disappear around the player.
**Also constantly generates several leaves which twirl and disappear around the player.
+
*Overworld: sheds individual leaves behind the player if the player moves.
**Overworld: sheds individual leaves behind the player if the player moves.
+
**Audio: this aura does not make audible noises.
+
*Associated with:
+
 
||
 
||
 
*[[Polar Prize Box]]
 
*[[Polar Prize Box]]
 
}}
 
}}
 
{{Table/End}}
 
{{Table/End}}

Revision as of 20:09, 2 June 2014

This is the Spiral Knights Wiki Sandbox for all of your experimental editing needs. Feel free to try out formatting experiments to learn the ways of the wiki. To give it a go, click "edit this page" at the top of your screen, then make your changes in the box and click on the "Save page" button below it. Content added here will not stay permanently, but please do not put anything offensive here.

For these table tests, several APNGs will be uploaded. These will all have tags for easy finding/manipulating of them as needed, if we get red/green lights to use them for situation X, Y, Z, etc.

Thought: we should probably only put Featured Auction House in the availability column if the item has shown up there more than 10 times or so, and at least in the past, consistently (like, where is twilight? that used to show up all the time, now I've not seen it in ages). Because of the way FAH's been acting as of late, I don't think it should be included in the table, but it does at least deserve a footnote.

Same with supply depot flash sales, except for a few things, like Fall and Gold Leafy, which were specifically mentioned as "specials" for the Supply Depot sales.


Table and Instructions for Use, Notes

Using the table: You can use this table to navigate to individual pages that feature animations of these accessories.Simply click on the image you wish to see animated, and you will go to its file page, where it should animate if you're using a browser or plug-in that acknowledges APNG files.

  • Note: availability for some of these is transient. Many of these items show up in the Featured Auction House and Supply Depot Flash Sales. These occur randomly and sometimes without announcement. Not every flash sale or featured auction will have all accessories that it had before. Prize Boxes will always be announced to players via Admin posts in the forums, in-game news feed, and the main page of spiral knights on the News Blog, as well as other places. It would be prudent to check these sources frequently if you are seeking any of these items.
  • Note: many of these animations are not perfect loops. This is because the full cycle of the item is too long (which generates a file size that is too large), or too random and/or complicated to create a seamless loop. The purpose of these animations is to portray information about the aura, and while it would be very wonderful to have perfect loops to stare at all day, that is not the primary goal of these visuals.
  • Note: some of the animations are slightly faster than they are in-game (as with the unattached blossom), this is to deal with the file size limitation (2MB) issue.





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