Difference between revisions of "User talk:BlarghBlargh"
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==Twee== | ==Twee== | ||
Those alchemy trees are lookin great! -[[User:Novaster|Novaster]] 17:35, 7 December 2014 (UTC) | Those alchemy trees are lookin great! -[[User:Novaster|Novaster]] 17:35, 7 December 2014 (UTC) | ||
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+ | Is there a code to exclude a line of code from a template? The way I have it doesn't seem to work - the template just eats it and it doesn't register. Trying to make a jump-to/ToC thing for the Card page. When you have time of course/want a break from fiddling with pixels. -[[User:Novaster|Novaster]] 21:18, 7 December 2014 (UTC) |
Revision as of 21:18, 7 December 2014
Below are some thoughts on my weapon mechanics research [1]
Depth 1 neutral armor is exactly 10 (making depth 1 values extremely easy to obtain when damage shown is greater than 15. for certainty).
Proto sword, Proto bomb, Hatchet all use a depth increase value close to 0.2083.
Heavy hatchet, bolted blade both use a depth increase value close to 0.1741.
It seems that the depth increase for weapons follows the item star count. I may have to revisit older data for hammer to see if there is a multiplier for 5* weapons.
Twee
Those alchemy trees are lookin great! -Novaster 17:35, 7 December 2014 (UTC)
HiddenHeader and/or Anchor
Is there a code to exclude a line of code from a template? The way I have it doesn't seem to work - the template just eats it and it doesn't register. Trying to make a jump-to/ToC thing for the Card page. When you have time of course/want a break from fiddling with pixels. -Novaster 21:18, 7 December 2014 (UTC)