Difference between revisions of "Sandbox"
From SpiralKnights
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{{Please leave this line here (Sandbox Header)}} | {{Please leave this line here (Sandbox Header)}} | ||
+ | |||
+ | == Map Features == | ||
+ | When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level. | ||
+ | |||
+ | Notes about the list: | ||
+ | :You can find additional information about the block, mostly description, location, and tactics in the "notes" show/hide. | ||
+ | :More pictures of variants of a given obstacle or entity, should there be any, will also be in the show/hide. | ||
+ | :Names are usually found in the game files, but can be colloquial as well. | ||
+ | |||
+ | Please use [http://wiki.spiralknights.com/Visual_Encyclopedia/object this page] for names, we already have many of these pictures! | ||
+ | |||
+ | Using UV-ability-like levels for danger: | ||
+ | :none = not a threat | ||
+ | :low = can rarely be a threat, spawns a monster instead | ||
+ | :medium = is a threat, but it takes its time/is slow and obvious (countdown blast blocks) | ||
+ | :high = will hurt a lot and possibly cause some problems, but generally isn't too bad. (brambles) | ||
+ | :very high = hurts quite a lot but only hurts individuals as they interact. | ||
+ | :ultra = hurts quite a lot, and can hurt your team too if you're not careful! (blast block) | ||
+ | :maximum = the pain! The status! IT BURNS FOREVER! (freeze traps, spirit fire that falls from the ceiling and traps etc. are maximum threat) | ||
+ | {{ExplorationList/start}} | ||
+ | |||
+ | {{ExplorationList | ||
+ | |name = Breakable Block | ||
+ | |colloquial = block | ||
+ | |unofficial description = A family of basic 1x1 blocks can be broken by a single damaging attack of any kind. | ||
+ | |notes = Perhaps they are meant to represent rubble or debris, as they seem to be more aesthetic features than an obstacle most of the time. | ||
+ | |type = block | ||
+ | |danger = none | ||
+ | }} | ||
+ | |||
+ | {{ExplorationList | ||
+ | |name = Stone Block | ||
+ | |unofficial description = A thick 1x1 block that blocks projectiles. | ||
+ | |notes = Stone blocks must be hit three times to be removed. | ||
+ | |||
+ | [[Jelly#Rock_Jelly_Cube|Rock Jelly Cube]]s disguise themselves as a stone blocks (or perhaps they simply hide in the blocks like hermit crabs), and randomly replace a regular stone block. They will reveal themselves when their "block" is hit, if they are there. This is a relatively unusual occurrence. | ||
+ | |||
+ | |type = block | ||
+ | |danger = low | ||
+ | }} | ||
+ | |||
+ | {{ExplorationList | ||
+ | |name = Unbreakable Block | ||
+ | |unofficial description = 1x1 blocks that cannot be broken by regular attacks. | ||
+ | |notes = All Unbreakable blocks connected to a Ghost Block can be removed. | ||
+ | |||
+ | |type = block | ||
+ | |danger = none | ||
+ | }} | ||
+ | |||
+ | {{ExplorationList | ||
+ | |name = Ghost Block | ||
+ | |unofficial description = 1x1 light-emitting blue blocks with strange symbols on the sides. | ||
+ | |notes = Breakable Blocks, Stone Blocks, Unbreakable Blocks, Crystal Blocks, Bushes, Explosive blocks, Misery Blocks, Timed Explosive blocks, Monster cages and [[Treasure Box]]es connected to a Ghost block will get removed. | ||
+ | |||
+ | |type = block | ||
+ | |danger = none | ||
+ | }} | ||
+ | |||
+ | {{ExplorationList | ||
+ | |name = Misery Block | ||
+ | |unofficial description = A family of 1x1 hazardous blocks that deal high damage when touched. | ||
+ | |notes = These are often found together to form impassable walls of pain. | ||
+ | |||
+ | They are found in abundance during certain events, especially during [[Winterfest]] in [[Grinchlin Assault]] and during [[March of the Tortodrones]] in fiend areas. | ||
+ | |type = block <br/> (unbreakable) | ||
+ | |danger = very high | ||
+ | }} | ||
+ | |||
+ | {{table/end}} | ||
+ | |||
+ | {{clearleft}} |
Revision as of 21:05, 5 January 2015
Map Features
When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.
Notes about the list:
- You can find additional information about the block, mostly description, location, and tactics in the "notes" show/hide.
- More pictures of variants of a given obstacle or entity, should there be any, will also be in the show/hide.
- Names are usually found in the game files, but can be colloquial as well.
Please use this page for names, we already have many of these pictures!
Using UV-ability-like levels for danger:
- none = not a threat
- low = can rarely be a threat, spawns a monster instead
- medium = is a threat, but it takes its time/is slow and obvious (countdown blast blocks)
- high = will hurt a lot and possibly cause some problems, but generally isn't too bad. (brambles)
- very high = hurts quite a lot but only hurts individuals as they interact.
- ultra = hurts quite a lot, and can hurt your team too if you're not careful! (blast block)
- maximum = the pain! The status! IT BURNS FOREVER! (freeze traps, spirit fire that falls from the ceiling and traps etc. are maximum threat)
Template:ExplorationList/start
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Perhaps they are meant to represent rubble or debris, as they seem to be more aesthetic features than an obstacle most of the time.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Stone blocks must be hit three times to be removed.
Rock Jelly Cubes disguise themselves as a stone blocks (or perhaps they simply hide in the blocks like hermit crabs), and randomly replace a regular stone block. They will reveal themselves when their "block" is hit, if they are there. This is a relatively unusual occurrence.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | All Unbreakable blocks connected to a Ghost Block can be removed.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Breakable Blocks, Stone Blocks, Unbreakable Blocks, Crystal Blocks, Bushes, Explosive blocks, Misery Blocks, Timed Explosive blocks, Monster cages and Treasure Boxes connected to a Ghost block will get removed.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | These are often found together to form impassable walls of pain.
They are found in abundance during certain events, especially during Winterfest in Grinchlin Assault and during March of the Tortodrones in fiend areas.
|}