Difference between revisions of "Sandbox"
From SpiralKnights
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{{Please leave this line here (Sandbox Header)}} | {{Please leave this line here (Sandbox Header)}} | ||
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+ | Please use [http://wiki.spiralknights.com/Visual_Encyclopedia/object this page] for names, we already have many of these pictures! | ||
== Map Features == | == Map Features == | ||
When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level. | When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level. | ||
− | Notes about | + | Notes about these lists: |
− | :You can find additional information about the | + | :You can find additional information about the entities, mostly description, location, and tactics in the "notes" show/hide. |
− | :More pictures of variants of a given obstacle or entity, should there be any, will | + | ::A tooltip will pop up if you hover your mouse over the image of the entity - this information is the same as in the unofficial description content in the show/hide. |
+ | :More pictures of variants of a given obstacle or entity, should there be any, will be in the Gallery show/hide. | ||
:Names are usually found in the game files, but can be colloquial as well. | :Names are usually found in the game files, but can be colloquial as well. | ||
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− | |||
Using UV-ability-like levels for danger: | Using UV-ability-like levels for danger: | ||
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|unofficial description = A family of basic 1x1 blocks can be broken by a single damaging attack of any kind. | |unofficial description = A family of basic 1x1 blocks can be broken by a single damaging attack of any kind. | ||
|notes = Perhaps they are meant to represent rubble or debris, as they seem to be more aesthetic features than an obstacle most of the time. | |notes = Perhaps they are meant to represent rubble or debris, as they seem to be more aesthetic features than an obstacle most of the time. | ||
− | | | + | |
+ | |gallery = <gallery heights=100px widths=100px perrow=1> | ||
+ | File:Exploration-Breakable Block 2.png | ||
+ | </gallery> | ||
+ | |||
+ | |danger = none | ||
+ | }} | ||
+ | |||
+ | {{ExplorationList | ||
+ | |name = Ghost Block | ||
+ | |unofficial description = 1x1 light-emitting blue blocks with strange symbols on the sides. | ||
+ | |notes = Breakable Blocks, Stone Blocks, Unbreakable Blocks, Crystal Blocks, Bushes, Explosive blocks, Misery Blocks, Timed Explosive blocks, Monster cages and [[Treasure Box]]es connected to a Ghost block will get removed. | ||
+ | |||
+ | |gallery = none | ||
|danger = none | |danger = none | ||
}} | }} | ||
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[[Jelly#Rock_Jelly_Cube|Rock Jelly Cube]]s disguise themselves as a stone blocks (or perhaps they simply hide in the blocks like hermit crabs), and randomly replace a regular stone block. They will reveal themselves when their "block" is hit, if they are there. This is a relatively unusual occurrence. | [[Jelly#Rock_Jelly_Cube|Rock Jelly Cube]]s disguise themselves as a stone blocks (or perhaps they simply hide in the blocks like hermit crabs), and randomly replace a regular stone block. They will reveal themselves when their "block" is hit, if they are there. This is a relatively unusual occurrence. | ||
− | + | All entities of this type that are connected to a Ghost Block can be removed. Any rock jellies will reveal themselves if connected to a ghost block. | |
+ | |||
+ | |other visuals = | ||
|danger = low | |danger = low | ||
}} | }} | ||
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|notes = All Unbreakable blocks connected to a Ghost Block can be removed. | |notes = All Unbreakable blocks connected to a Ghost Block can be removed. | ||
− | | | + | |other visuals = |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|danger = none | |danger = none | ||
}} | }} | ||
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{{ExplorationList | {{ExplorationList | ||
|name = Misery Block | |name = Misery Block | ||
− | |unofficial description = A family of 1x1 hazardous blocks that deal high damage when touched. | + | |unofficial description = A family of 1x1 unbreakable hazardous blocks that deal high damage when touched. |
− | |notes = These are often found together to form impassable walls of pain. | + | |notes = These are often found in large numbers grouped together to form impassable walls of pain. |
They are found in abundance during certain events, especially during [[Winterfest]] in [[Grinchlin Assault]] and during [[March of the Tortodrones]] in fiend areas. | They are found in abundance during certain events, especially during [[Winterfest]] in [[Grinchlin Assault]] and during [[March of the Tortodrones]] in fiend areas. | ||
− | + | ||
+ | All entities of this type that are connected to a Ghost Block can be removed. | ||
+ | |other visuals = | ||
|danger = very high | |danger = very high | ||
}} | }} |
Revision as of 21:39, 5 January 2015
Please use this page for names, we already have many of these pictures!
Map Features
When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.
Notes about these lists:
- You can find additional information about the entities, mostly description, location, and tactics in the "notes" show/hide.
- A tooltip will pop up if you hover your mouse over the image of the entity - this information is the same as in the unofficial description content in the show/hide.
- More pictures of variants of a given obstacle or entity, should there be any, will be in the Gallery show/hide.
- Names are usually found in the game files, but can be colloquial as well.
Using UV-ability-like levels for danger:
- none = not a threat
- low = can rarely be a threat, spawns a monster instead
- medium = is a threat, but it takes its time/is slow and obvious (countdown blast blocks)
- high = will hurt a lot and possibly cause some problems, but generally isn't too bad. (brambles)
- very high = hurts quite a lot but only hurts individuals as they interact.
- ultra = hurts quite a lot, and can hurt your team too if you're not careful! (blast block)
- maximum = the pain! The status! IT BURNS FOREVER! (freeze traps, spirit fire that falls from the ceiling and traps etc. are maximum threat)
Template:ExplorationList/start
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Perhaps they are meant to represent rubble or debris, as they seem to be more aesthetic features than an obstacle most of the time.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Breakable Blocks, Stone Blocks, Unbreakable Blocks, Crystal Blocks, Bushes, Explosive blocks, Misery Blocks, Timed Explosive blocks, Monster cages and Treasure Boxes connected to a Ghost block will get removed.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Stone blocks must be hit three times to be removed.
Rock Jelly Cubes disguise themselves as a stone blocks (or perhaps they simply hide in the blocks like hermit crabs), and randomly replace a regular stone block. They will reveal themselves when their "block" is hit, if they are there. This is a relatively unusual occurrence.
All entities of this type that are connected to a Ghost Block can be removed. Any rock jellies will reveal themselves if connected to a ghost block.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | All Unbreakable blocks connected to a Ghost Block can be removed.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | These are often found in large numbers grouped together to form impassable walls of pain.
They are found in abundance during certain events, especially during Winterfest in Grinchlin Assault and during March of the Tortodrones in fiend areas.
All entities of this type that are connected to a Ghost Block can be removed.
|}