Difference between revisions of "Sandbox"

From SpiralKnights

Jump to: navigation, search
m
m
Line 58: Line 58:
 
<gallery heights=150px widths=150px perrow=1>
 
<gallery heights=150px widths=150px perrow=1>
 
File:Exploration-Unbreakable Block.png|Found in:<br/>Numerous clockworks areas.
 
File:Exploration-Unbreakable Block.png|Found in:<br/>Numerous clockworks areas.
File:Exploration-Unbreakable Block 2.png|Found in:<br/>[[Lichenous Lair]]s.
+
File:Exploration-Unbreakable Block 2.png|Found in:<br/>"Nature" levels like [[Lichenous Lair]]s.
 
</gallery>
 
</gallery>
  

Revision as of 00:09, 6 January 2015

This is the Spiral Knights Wiki Sandbox for all of your experimental editing needs. Feel free to try out formatting experiments to learn the ways of the wiki. To give it a go, click "edit this page" at the top of your screen, then make your changes in the box and click on the "Save page" button below it. Content added here will not stay permanently, but please do not put anything offensive here.
Please use this page for names, we already have many of these pictures!

Map Features

When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.

Using UV-ability-like levels for danger:

none = not a threat
low = can rarely be a threat, spawns a monster instead
medium = is a threat, but it takes its time/is slow and obvious (countdown blast blocks)
high = will hurt a lot and possibly cause some problems, but generally isn't too bad. (brambles)
very high = hurts quite a lot but only hurts individuals as they interact.
ultra = hurts quite a lot, and can hurt your team too if you're not careful! (blast block)
maximum = the pain! The status! IT BURNS FOREVER! (freeze traps, spirit fire that falls from the ceiling and traps etc. are maximum threat)

Template:ExplorationList/start

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Breakable Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Perhaps they are meant to be large bits of rubble, junk, or debris, as they seem to be more aesthetic features than obstacles most of the time.

Ghost Block Chain: yes.

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Ghost Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Most types of blocks connected to a ghost block by at least one other block (a connective chain) will poof away if said ghost block is destroyed.

Careful! This poofing property also applies to Treasure Boxes!

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Unbreakable Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Ghost Block Chain: yes.

With release 2013-04-03 art for these blocks was changed.

|-valign="middle"

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" |
Example visual
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" |
Misery Block

| style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | These are often found in large numbers during certain events in dangerous areas.

Ghost Block Chain: yes.

|}


Personal tools