Difference between revisions of "Sandbox"

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m (moved to minisandbox in discussion of exploration)
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{{Please leave this line here (Sandbox Header)}}
 
{{Please leave this line here (Sandbox Header)}}
 
Please use [http://wiki.spiralknights.com/Visual_Encyclopedia/object this page] for names, we already have many of these pictures!
 
 
== Map Features ==
 
When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.
 
 
Using UV-ability-like levels for danger:
 
:none = not a threat
 
:low = can rarely be a threat, spawns a monster instead
 
:medium = is a threat, but it takes its time/is slow and obvious (countdown blast blocks)
 
:high = will hurt a lot and possibly cause some problems, but generally isn't too bad. (brambles)
 
:very high = hurts quite a lot but only hurts individuals as they interact.
 
:ultra = hurts quite a lot, and can hurt your team too if you're not careful! (blast block)
 
:maximum = the pain! The status! IT BURNS FOREVER! (freeze traps, spirit fire that falls from the ceiling and traps etc. are maximum threat)
 
{{ExplorationList/start}}
 
 
{{ExplorationList
 
|name = Breakable Block
 
|colloquial = block
 
|unofficial description = A family of basic 1x1 blocks can be broken by a single damaging attack of any kind.
 
|notes = Perhaps they are meant to be large bits of rubble, junk, or debris, as they seem to be more aesthetic features than obstacles most of the time.
 
 
Ghost Block Chain: yes.
 
|gallery = <gallery heights=150px widths=150px perrow=1>
 
File:Exploration-Breakable Block.png|Found in:<br/> Numerous clockworks areas.
 
File:Exploration-Breakable Block 2.png|Found in:<br/>[[Lichenous Lair]]s.
 
</gallery>
 
 
|danger = none
 
}}
 
 
{{ExplorationList
 
|name = Ghost Block
 
|unofficial description = 1x1 light-emitting blue blocks with symbols on the sides.
 
|notes = Most types of blocks connected to a ghost block by at least one other block (a connective chain) will poof away if said ghost block is destroyed.
 
 
Careful! This poofing property also applies to [[Treasure Box]]es!
 
 
|gallery =
 
 
<gallery heights=150px widths=150px perrow=1>
 
File:Exploration-Ghost Block.png|Found in:<br/>Many clockworks areas, especially puzzles.
 
</gallery>
 
 
|danger = none
 
}}
 
 
{{ExplorationList
 
|name = Unbreakable Block
 
|unofficial description = 1x1 blocks that cannot be broken by regular attacks.
 
|notes = Ghost Block Chain: yes.
 
 
With {{release|2013-04-03}} art for these blocks was changed.
 
 
|gallery =
 
 
<gallery heights=150px widths=150px perrow=1>
 
File:Exploration-Unbreakable Block.png|Found in:<br/>Numerous clockworks areas.
 
File:Exploration-Unbreakable Block 2.png|Found in:<br/>"Nature" levels like [[Lichenous Lair]]s.
 
</gallery>
 
 
|danger = none
 
}}
 
 
{{ExplorationList
 
|name = Misery Block
 
|unofficial description = A family of 1x1 unbreakable hazardous blocks that deal high damage when touched.
 
|notes = These are often found in large numbers during certain [[event]]s in dangerous areas.
 
 
Ghost Block Chain: yes.
 
 
|gallery =
 
 
<gallery heights=150px widths=150px perrow=1>
 
File:Exploration-Misery Block.png|Found in:<br/>[[Grinchlin Assault]].
 
File:Exploration-Misery Block 2.png|Found in:<br/>Special [[Fiendish Fray]] arenas during [[March of the Tortodrones]].
 
</gallery>
 
 
|danger = very high
 
}}
 
 
{{table/end}}
 
 
{{clearleft}}
 

Revision as of 05:01, 12 February 2015

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