|
|
Line 1: |
Line 1: |
| {{Please leave this line here (Sandbox Header)}} | | {{Please leave this line here (Sandbox Header)}} |
− |
| |
− | Please use [http://wiki.spiralknights.com/Visual_Encyclopedia/object this page] for names, we already have many of these pictures!
| |
− |
| |
− | == Map Features ==
| |
− | When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.
| |
− |
| |
− | Using UV-ability-like levels for danger:
| |
− | :none = not a threat
| |
− | :low = can rarely be a threat, spawns a monster instead
| |
− | :medium = is a threat, but it takes its time/is slow and obvious (countdown blast blocks)
| |
− | :high = will hurt a lot and possibly cause some problems, but generally isn't too bad. (brambles)
| |
− | :very high = hurts quite a lot but only hurts individuals as they interact.
| |
− | :ultra = hurts quite a lot, and can hurt your team too if you're not careful! (blast block)
| |
− | :maximum = the pain! The status! IT BURNS FOREVER! (freeze traps, spirit fire that falls from the ceiling and traps etc. are maximum threat)
| |
− | {{ExplorationList/start}}
| |
− |
| |
− | {{ExplorationList
| |
− | |name = Breakable Block
| |
− | |colloquial = block
| |
− | |unofficial description = A family of basic 1x1 blocks can be broken by a single damaging attack of any kind.
| |
− | |notes = Perhaps they are meant to be large bits of rubble, junk, or debris, as they seem to be more aesthetic features than obstacles most of the time.
| |
− |
| |
− | Ghost Block Chain: yes.
| |
− | |gallery = <gallery heights=150px widths=150px perrow=1>
| |
− | File:Exploration-Breakable Block.png|Found in:<br/> Numerous clockworks areas.
| |
− | File:Exploration-Breakable Block 2.png|Found in:<br/>[[Lichenous Lair]]s.
| |
− | </gallery>
| |
− |
| |
− | |danger = none
| |
− | }}
| |
− |
| |
− | {{ExplorationList
| |
− | |name = Ghost Block
| |
− | |unofficial description = 1x1 light-emitting blue blocks with symbols on the sides.
| |
− | |notes = Most types of blocks connected to a ghost block by at least one other block (a connective chain) will poof away if said ghost block is destroyed.
| |
− |
| |
− | Careful! This poofing property also applies to [[Treasure Box]]es!
| |
− |
| |
− | |gallery =
| |
− |
| |
− | <gallery heights=150px widths=150px perrow=1>
| |
− | File:Exploration-Ghost Block.png|Found in:<br/>Many clockworks areas, especially puzzles.
| |
− | </gallery>
| |
− |
| |
− | |danger = none
| |
− | }}
| |
− |
| |
− | {{ExplorationList
| |
− | |name = Unbreakable Block
| |
− | |unofficial description = 1x1 blocks that cannot be broken by regular attacks.
| |
− | |notes = Ghost Block Chain: yes.
| |
− |
| |
− | With {{release|2013-04-03}} art for these blocks was changed.
| |
− |
| |
− | |gallery =
| |
− |
| |
− | <gallery heights=150px widths=150px perrow=1>
| |
− | File:Exploration-Unbreakable Block.png|Found in:<br/>Numerous clockworks areas.
| |
− | File:Exploration-Unbreakable Block 2.png|Found in:<br/>"Nature" levels like [[Lichenous Lair]]s.
| |
− | </gallery>
| |
− |
| |
− | |danger = none
| |
− | }}
| |
− |
| |
− | {{ExplorationList
| |
− | |name = Misery Block
| |
− | |unofficial description = A family of 1x1 unbreakable hazardous blocks that deal high damage when touched.
| |
− | |notes = These are often found in large numbers during certain [[event]]s in dangerous areas.
| |
− |
| |
− | Ghost Block Chain: yes.
| |
− |
| |
− | |gallery =
| |
− |
| |
− | <gallery heights=150px widths=150px perrow=1>
| |
− | File:Exploration-Misery Block.png|Found in:<br/>[[Grinchlin Assault]].
| |
− | File:Exploration-Misery Block 2.png|Found in:<br/>Special [[Fiendish Fray]] arenas during [[March of the Tortodrones]].
| |
− | </gallery>
| |
− |
| |
− | |danger = very high
| |
− | }}
| |
− |
| |
− | {{table/end}}
| |
− |
| |
− | {{clearleft}}
| |