Difference between revisions of "Morlin Dialogue/A Visit to the Lab"

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m (Dialogue made.)
 
m (update template)
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{{Dialogue
 
{{Dialogue
|title    = [[Morlin]]
 
 
|character = Morlin
 
|character = Morlin
|cd 1 = A battle sprite is an AI-driven construct capable of reconnaissance and light combat support. Battle sprites are highly adaptable. Their AI allows them to acutely observe their surroundings and aid their knight in the most optimal way.
+
|cd = A battle sprite is an AI-driven construct capable of reconnaissance and light combat support. Battle sprites are highly adaptable. Their AI allows them to acutely observe their surroundings and aid their knight in the most optimal way.
|pd 1 = Sounds very useful. How do I get one?
+
|pd = Sounds very useful. How do I get one?
|cd 2 = When a battle sprite is issued to a knight, a <nowiki> 'bond' </nowiki> is written into the sprite's code to support the knight no matter the circumstances. They will near leave your side! <br> <br> Unfortunately, the cargo crates holding the Skylark's cache of battle sprites fell deep into the Clockworks after the crash.
+
}}
|pd 2 = How can I help, Morlin?
+
 
|cd 3 = A recon squad has managed to track down where many of these battle sprites have landed. Rhendon has been sent ahead to scout out three of these sites and will meet up with you in the Clockworks. <br> <br> You must secure our battle sprites before they fall into enemy hands!
+
{{Dialogue
|pd 3 = Leave it to me, Morlin. I'll secure those sprites. (ends dialogue)
+
|character = Morlin
 +
|cd = When a battle sprite is issued to a knight, a <nowiki> 'bond' </nowiki> is written into the sprite's code to support the knight no matter the circumstances. They will near leave your side! <br> <br> Unfortunately, the cargo crates holding the Skylark's cache of battle sprites fell deep into the Clockworks after the crash.
 +
|pd = How can I help, Morlin?
 +
}}
 +
 
 +
{{Dialogue
 +
|character = Morlin
 +
|cd = A recon squad has managed to track down where many of these battle sprites have landed. Rhendon has been sent ahead to scout out three of these sites and will meet up with you in the Clockworks. <br> <br> You must secure our battle sprites before they fall into enemy hands!
 +
|pd = Leave it to me, Morlin. I'll secure those sprites. (ends dialogue)
 
}}<noinclude>[[Category:Dialogues]]</noinclude>
 
}}<noinclude>[[Category:Dialogues]]</noinclude>

Revision as of 16:28, 7 August 2015

Morlin
A battle sprite is an AI-driven construct capable of reconnaissance and light combat support. Battle sprites are highly adaptable. Their AI allows them to acutely observe their surroundings and aid their knight in the most optimal way.
  • Sounds very useful. How do I get one?
Morlin
When a battle sprite is issued to a knight, a 'bond' is written into the sprite's code to support the knight no matter the circumstances. They will near leave your side!

Unfortunately, the cargo crates holding the Skylark's cache of battle sprites fell deep into the Clockworks after the crash.
  • How can I help, Morlin?
Morlin
A recon squad has managed to track down where many of these battle sprites have landed. Rhendon has been sent ahead to scout out three of these sites and will meet up with you in the Clockworks.

You must secure our battle sprites before they fall into enemy hands!
  • Leave it to me, Morlin. I'll secure those sprites. (ends dialogue)
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