Difference between revisions of "A Revelation in Flames/Gate Map"

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Line 13: Line 13:
 
|floor depth = 1
 
|floor depth = 1
 
|floor name  = Sunset Steppes
 
|floor name  = Sunset Steppes
|floor area  = An area similar to ''[[Compound|Charred Compound]].''
+
|floor area  = An area similar to:<br> ''[[Compound|Charred Compound]].''
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 20: Line 20:
 
|floor icon  = Cooling Chamber-Slimeway
 
|floor icon  = Cooling Chamber-Slimeway
 
|floor depth = 2
 
|floor depth = 2
|floor name  = Sunset Steppes
+
|floor name  = Frigid Passage
|floor area  = An area similar to ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]].''
+
|floor area  = An area similar to:<br> ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]].''
 
}}
 
}}

Revision as of 04:21, 30 July 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Sunset Steppes
Depth: 1

An area similar to:
Charred Compound.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Frigid Passage
Depth: 2

An area similar to:
Cooling Chamber: Slimeway.


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