Difference between revisions of "A Revelation in Flames/Gate Map"

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Line 2: Line 2:
 
|name        = A Revelation in Flames
 
|name        = A Revelation in Flames
 
|floor      = First
 
|floor      = First
|floor icon = Generic Lobby
+
|icon 1      = Generic Lobby
 
|floor depth = 0
 
|floor depth = 0
 
|floor name  = Mission Lobby
 
|floor name  = Mission Lobby
Line 10: Line 10:
 
|name        = A Revelation in Flames
 
|name        = A Revelation in Flames
 
|floor      = Second
 
|floor      = Second
|floor icon = Sunset Steppes
+
|icon 1      = Sunset Steppes
 
|floor depth = 1
 
|floor depth = 1
 
|floor name  = Sunset Steppes
 
|floor name  = Sunset Steppes
Line 18: Line 18:
 
|name        = A Revelation in Flames
 
|name        = A Revelation in Flames
 
|floor      = Third
 
|floor      = Third
|floor icon = Cooling Chamber-Slimeway
+
|icon 1      = Cooling Chamber-Slimeway
 
|floor depth = 2
 
|floor depth = 2
 
|floor name  = Frigid Passage
 
|floor name  = Frigid Passage
 
|floor area  = An area similar to:<br> ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]].''
 
|floor area  = An area similar to:<br> ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]].''
 
}}
 
}}

Revision as of 05:35, 30 July 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Sunset Steppes
Depth: 1

An area similar to:
Charred Compound.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Frigid Passage
Depth: 2

An area similar to:
Cooling Chamber: Slimeway.


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