Difference between revisions of "Toy Soldiers/Gate Map"

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Line 13: Line 13:
 
|floor depth = 2
 
|floor depth = 2
 
|floor name  = Factory Floor
 
|floor name  = Factory Floor
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Mechanized Mile]].''
+
|floor area  = {{area|Clockwork Tunnels|Mechanized Mile|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 3
 
|floor depth = 3
 
|floor name  = Production Center
 
|floor name  = Production Center
|floor area  = A [[Compact Area]] featuring constructs.
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|floor area  = This floor is composed of several unique ''[[Compact Area]]'' segments populated by constructs.
 
}}
 
}}
 
<noinclude>[[Category:Gate Maps]]</noinclude>
 
<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 10:01, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Factory Floor
Depth: 2

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Production Center
Depth: 3

This floor is composed of several unique Compact Area segments populated by constructs.


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