Difference between revisions of "A Pinch of Salt/Gate Map"

From SpiralKnights

Jump to: navigation, search
m (created)
 
m
Line 17: Line 17:
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Slimeway
 
|floor name  = Slimeway
|floor area  = Areas are similar to the relevant theme of <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Slimeway]].''
+
|floor area  = {{area|Clockwork Tunnels|Slimeway|random segments|rotation}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 29: Line 29:
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Research Site
 
|floor name  = Research Site
|floor area  = Areas are similar to the relevant theme of <br> ''[[Lichenous Lair]].''
+
|floor area  = {{area|Lichenous Lair|Lichenous Lair|random segments|rotation}} with a special [[scenario room]] near the end.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 06:08, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Slimeway
Depth: Depends on rank

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Research Site
Depth: Depends on rank

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special scenario room near the end.

Personal tools