Difference between revisions of "Chilled to the Bone/Gate Map"

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(Created page with '{{GateMap |name = Chilled to the Bone |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }} {…')
 
m
Line 13: Line 13:
 
|floor depth = 11
 
|floor depth = 11
 
|floor name  = The Cold Approach
 
|floor name  = The Cold Approach
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Cooling Chamber: Haunted Passage]].''
+
|floor area  = {{area|Cooling Chamber|Haunted Passage|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 12
 
|floor depth = 12
 
|floor name  = Candlestick Keep
 
|floor name  = Candlestick Keep
|floor area  = An area similar to <br> ''[[Candlestick Keep|Candlestick Keep: Fear the Dark]].''
+
|floor area  = {{area|Candlestick Keep|Fear the Dark|random segments}}.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 06:56, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: The Cold Approach
Depth: 11

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Candlestick Keep
Depth: 12

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

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