Difference between revisions of "Ghosts in the Machine/Gate Map"

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m (icons)
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|name        = Ghosts in the Machine
 
|name        = Ghosts in the Machine
 
|floor      = Second
 
|floor      = Second
|icon 1      = Power Complex
+
|icon 1      = Deconstruction Zone-Circuit Breakers
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Dry Dock
 
|floor name  = Dry Dock
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|name        = Ghosts in the Machine
 
|name        = Ghosts in the Machine
 
|floor      = Third
 
|floor      = Third
|icon 1      = Power Complex
+
|icon 1      = Power Complex-Haunted Passage
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Iron Hulk
 
|floor name  = Iron Hulk
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|name        = Ghosts in the Machine
 
|name        = Ghosts in the Machine
 
|floor      = Fourth
 
|floor      = Fourth
|icon 1      = Power Complex
+
|icon 1      = Power Complex-Haunted Passage
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Cargo Bay
 
|floor name  = Cargo Bay
 
|floor area  = A [[Treasure Floor]] unique to this mission.
 
|floor area  = A [[Treasure Floor]] unique to this mission.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 12:51, 10 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A lobby used by the Recon Rangers for briefing.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Dry Dock
Depth: Depends on rank

This floor consists of three parts: a short hazardous entry, a vast Deconstruction Zone-like area, and a large final battle.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Iron Hulk
Depth: Depends on rank

A set map unique to this mission. It features areas with many waves of Constructs and Undead.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Cargo Bay
Depth: Depends on rank

A Treasure Floor unique to this mission.


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