Difference between revisions of "Deadnaught"

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m (Types: update drops - could use checking)
m (Types: fix status order)
Line 50: Line 50:
 
}}
 
}}
  
{{Hidden header|Static Deadnaught}}
+
{{Hidden header|Almirian Royal Guard}}
 
{{Monster
 
{{Monster
|name=Static Deadnaught
+
|name=Almirian Royal Guard
 +
|tier1=Tier 3
 +
|image2=
 +
|image3=
 +
|location=*[[Firestorm Citadel]]: Throne Room
 +
|description=
 +
Almirian Royal Guards appear to be large [[Slag Walker]]s outfitted in an [[Almirian Crusader Helm]] and [[Almirian Crusader Armor]], wielding a large spear and a [[Blackened Crest]]. They are significantly stronger than a typical Deadnaught. Almirian Royal Guards are summoned by [[Lord Vanaduke]] in his final stage and do not spawn anywhere else in the whole Clockworks at the moment.
 +
|abilities=* Lance Charge {{attack|shadow}}
 +
*Revive Buff
 +
|drop=*Only [[heart]]s
 +
}}
 +
 
 +
{{Hidden header|Almirian Shadow Guard}}
 +
{{Monster
 +
|name=Almirian Shadow Guard
 
|tier1=Tiers 2 & 3
 
|tier1=Tiers 2 & 3
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=
+
|location=*[[Legion of Almire]]: Inner Sanctum
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
+
*All [[Shadow Lair]]: [[Firestorm Citadel]] levels
|description= A rather ''shocking'' version of the Deadnaught.
+
*[[Shadowplay]]: Overgrown Court
|abilities=
+
|description=
*Charge {{attack|shadow}} {{status|shock}}
+
Curse inflicting, spear wielding Deadnaughts. Since they do not differ visually from an Almirian Royal Guard, the only way to distinguish it is to get hit by one. Almirian Shadow Guards are summoned by [[Darkfire Vanaduke]].
*Resurrection
+
|abilities=* Lance Charge {{attack|shadow}} {{status|curse}}
 +
*Revive Buff
 
|drop=
 
|drop=
 
{{Showhide|Depth and Material Drops:|width=auto|content=
 
{{Showhide|Depth and Material Drops:|width=auto|content=
Line 73: Line 88:
 
*{{mat|Grave Soil}}
 
*{{mat|Grave Soil}}
 
*{{mat|Owlite Feather}}  
 
*{{mat|Owlite Feather}}  
*{{mat|Power Cell}}
 
*{{mat|Static Clinger}}
 
  
 
*{{mat|Dead Gold}}
 
*{{mat|Dead Gold}}
 
*{{mat|Soul Dust}}  
 
*{{mat|Soul Dust}}  
*{{mat|Volt Oil}}
 
  
 
Depth 14 and below:
 
Depth 14 and below:
Line 84: Line 96:
 
*{{mat|Blighted Bone}}
 
*{{mat|Blighted Bone}}
 
*{{mat|Ghost Bell}}  
 
*{{mat|Ghost Bell}}  
*{{mat|Thunderball}}
 
  
 
Depth 19 and below:
 
Depth 19 and below:
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*{{mat|Philoso Feather}}
 
*{{mat|Philoso Feather}}
 
*{{mat|Reaper Rib}}
 
*{{mat|Reaper Rib}}
*{{mat|Storm Chaser}}
 
 
}}
 
}}
 
}}
 
}}
  
{{Hidden header|Vile Deadnaught}}
+
{{Hidden header|Burning Deadnaught}}
 
{{Monster
 
{{Monster
|name=Vile Deadnaught
+
|name=Burning Deadnaught
|tier1=Tiers 2 & 3
+
|tier1=Tier 3
 
|image2=
 
|image2=
 
|image3=
 
|image3=
 
|location=
 
|location=
*[[That Mold and Black Magic]]: Haunted Passage
+
*[[Shadowplay]]: Greenstone Bridge, Overgrown Court
|description= A rather ''poisonous'' version of the Deadnaught.
+
|description= A burning version of the Deadnaught.
 
|abilities=
 
|abilities=
*Charge {{attack|shadow}} {{status|poison}}
+
*Charge {{attack|shadow}} {{status|fire}}
 
*Resurrection
 
*Resurrection
 
|drop=
 
|drop=
 
{{Showhide|Depth and Material Drops:|width=auto|content=
 
{{Showhide|Depth and Material Drops:|width=auto|content=
Depth 11 and below:
+
Depth 24 and below:
 
----
 
----
 
*{{mat|Dark Shard}}
 
*{{mat|Dark Shard}}
Line 117: Line 127:
 
*{{mat|Grave Soil}}
 
*{{mat|Grave Soil}}
 
*{{mat|Owlite Feather}}  
 
*{{mat|Owlite Feather}}  
*{{mat|Nightshade}}
+
*{{mat|Blast Powder}}
*{{mat|Waste Module}}
+
*{{mat|Fuel Canister}}
  
 
*{{mat|Dead Gold}}
 
*{{mat|Dead Gold}}
 
*{{mat|Soul Dust}}  
 
*{{mat|Soul Dust}}  
*{{mat|Toxic Core}}
+
*{{mat|Torchstone}}
  
Depth 16 and below:
 
----
 
 
*{{mat|Blighted Bone}}
 
*{{mat|Blighted Bone}}
 
*{{mat|Ghost Bell}}  
 
*{{mat|Ghost Bell}}  
*{{mat|Corrosive Acid}}
+
*{{mat|Blaze Pepper}}
  
Depth 21 and below:
 
----
 
 
*{{mat|Philoso Feather}}
 
*{{mat|Philoso Feather}}
 
*{{mat|Reaper Rib}}
 
*{{mat|Reaper Rib}}
*{{mat|Plague Essence}}
+
*{{mat|Flame Soul}}
 
}}
 
}}
 
}}
 
}}
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|location=
 
|location=
 
*[[Shroud of the Apocrea]]: The Grasping Plateau
 
*[[Shroud of the Apocrea]]: The Grasping Plateau
|description= A rather ''freezing'' version of the Deadnaught.
+
|description= A freezing version of the Deadnaught.
 
|abilities=
 
|abilities=
 
*Charge {{attack|shadow}} {{status|freeze}}
 
*Charge {{attack|shadow}} {{status|freeze}}
Line 179: Line 185:
 
*{{mat|Reaper Rib}}
 
*{{mat|Reaper Rib}}
 
*{{mat|Everfrost}}
 
*{{mat|Everfrost}}
}}
 
 
}}
 
}}
 
}}
 
}}
  
{{Hidden header|Burning Deadnaught}}
+
{{Hidden header|Vile Deadnaught}}
 
{{Monster
 
{{Monster
|name=Burning Deadnaught
+
|name=Vile Deadnaught
|tier1=Tier 3
+
|tier1=Tiers 2 & 3
 
|image2=
 
|image2=
 
|image3=
 
|image3=
 
|location=
 
|location=
*[[Shadowplay]]: Greenstone Bridge, Overgrown Court
+
*[[That Mold and Black Magic]]: Haunted Passage
|description= A rather ''burning'' version of the Deadnaught.
+
|description= A poisonous version of the Deadnaught.
 
|abilities=
 
|abilities=
*Charge {{attack|shadow}} {{status|fire}}
+
*Charge {{attack|shadow}} {{status|poison}}
 
*Resurrection
 
*Resurrection
 
|drop=
 
|drop=
 
{{Showhide|Depth and Material Drops:|width=auto|content=
 
{{Showhide|Depth and Material Drops:|width=auto|content=
Depth 24 and below:
+
Depth 11 and below:
 
----
 
----
 
*{{mat|Dark Shard}}
 
*{{mat|Dark Shard}}
Line 206: Line 211:
 
*{{mat|Grave Soil}}
 
*{{mat|Grave Soil}}
 
*{{mat|Owlite Feather}}  
 
*{{mat|Owlite Feather}}  
*{{mat|Blast Powder}}
+
*{{mat|Nightshade}}
*{{mat|Fuel Canister}}
+
*{{mat|Waste Module}}
  
 
*{{mat|Dead Gold}}
 
*{{mat|Dead Gold}}
 
*{{mat|Soul Dust}}  
 
*{{mat|Soul Dust}}  
*{{mat|Torchstone}}
+
*{{mat|Toxic Core}}
  
 +
Depth 16 and below:
 +
----
 
*{{mat|Blighted Bone}}
 
*{{mat|Blighted Bone}}
 
*{{mat|Ghost Bell}}  
 
*{{mat|Ghost Bell}}  
*{{mat|Blaze Pepper}}
+
*{{mat|Corrosive Acid}}
  
 +
Depth 21 and below:
 +
----
 
*{{mat|Philoso Feather}}
 
*{{mat|Philoso Feather}}
 
*{{mat|Reaper Rib}}
 
*{{mat|Reaper Rib}}
*{{mat|Flame Soul}}
+
*{{mat|Plague Essence}}
 
}}
 
}}
 
}}
 
}}
  
{{Hidden header|Almirian Royal Guard}}
+
{{Hidden header|Static Deadnaught}}
 
{{Monster
 
{{Monster
|name=Almirian Royal Guard
+
|name=Static Deadnaught
|tier1=Tier 3
+
|image2=
+
|image3=
+
|location=*[[Firestorm Citadel]]: Throne Room
+
|description=
+
Almirian Royal Guards appear to be large [[Slag Walker]]s outfitted in an [[Almirian Crusader Helm]] and [[Almirian Crusader Armor]], wielding a large spear and a [[Blackened Crest]]. They are significantly stronger than a typical Deadnaught. Almirian Royal Guards are summoned by [[Lord Vanaduke]] in his final stage and do not spawn anywhere else in the whole Clockworks at the moment.
+
|abilities=* Lance Charge {{attack|shadow}}
+
*Revive Buff
+
|drop=*Only [[heart]]s
+
}}
+
 
+
{{Hidden header|Almirian Shadow Guard}}
+
{{Monster
+
|name=Almirian Shadow Guard
+
 
|tier1=Tiers 2 & 3
 
|tier1=Tiers 2 & 3
 
|image2=
 
|image2=
 
|image3=
 
|image3=
|location=*[[Legion of Almire]]: Inner Sanctum
+
|location=
*All [[Shadow Lair]]: [[Firestorm Citadel]] levels
+
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
*[[Shadowplay]]: Overgrown Court
+
|description= A shocking version of the Deadnaught.
|description=
+
|abilities=
Curse inflicting, spear wielding Deadnaughts. Since they do not differ visually from an Almirian Royal Guard, the only way to distinguish it is to get hit by one. Almirian Shadow Guards are summoned by [[Darkfire Vanaduke]].
+
*Charge {{attack|shadow}} {{status|shock}}
|abilities=* Lance Charge {{attack|shadow}} {{status|curse}}
+
*Resurrection
*Revive Buff
+
 
|drop=
 
|drop=
 
{{Showhide|Depth and Material Drops:|width=auto|content=
 
{{Showhide|Depth and Material Drops:|width=auto|content=
Line 261: Line 255:
 
*{{mat|Grave Soil}}
 
*{{mat|Grave Soil}}
 
*{{mat|Owlite Feather}}  
 
*{{mat|Owlite Feather}}  
 +
*{{mat|Power Cell}}
 +
*{{mat|Static Clinger}}
  
 
*{{mat|Dead Gold}}
 
*{{mat|Dead Gold}}
 
*{{mat|Soul Dust}}  
 
*{{mat|Soul Dust}}  
 +
*{{mat|Volt Oil}}
  
 
Depth 14 and below:
 
Depth 14 and below:
Line 269: Line 266:
 
*{{mat|Blighted Bone}}
 
*{{mat|Blighted Bone}}
 
*{{mat|Ghost Bell}}  
 
*{{mat|Ghost Bell}}  
 +
*{{mat|Thunderball}}
  
 
Depth 19 and below:
 
Depth 19 and below:
Line 274: Line 272:
 
*{{mat|Philoso Feather}}
 
*{{mat|Philoso Feather}}
 
*{{mat|Reaper Rib}}
 
*{{mat|Reaper Rib}}
 +
*{{mat|Storm Chaser}}
 
}}
 
}}
 
}}
 
}}

Revision as of 19:11, 28 August 2015

Undead Family
Icon Gate Icon-Undead.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense none.png Defense increased.png

Deadnaughts are a type of monster found in the Clockworks.

Traits

Deadnaughts are giant, shielded undead brutes that appear to be heavily armored Zombies. Deadnaughts attack by charging after knights with their spear, and they have the ability to revive Zombies and Bombies when they are near them, much like a Grim Totem. There are two basic variants of Deadnaughts: one, consisting only of the Almirian Royal Guard and the Almirian Shadow Guard, revives their undead brethren automatically when in range (indicated by a circle on the floor), while the more common second type, introduced in the Legion of Almire Danger Mission and containing all other Deadnaughts, needs to charge the revive move before using it.

Most Deadnaughts inflict shadow damage after Tier 2; however, both Almirian Guard variants deal strictly normal damage and therefore are the only members of the undead family to deal no shadow damage after Tier 1.

Types

Deadnaught


Almirian Royal Guard


Almirian Shadow Guard


Burning Deadnaught


Frozen Deadnaught


Vile Deadnaught


Static Deadnaught


Strategy

The typical strategy for these monsters is simply to always keep an eye on them. Unlike standard monsters who attack based on how close you are and your actions, these monsters will aggro any person and attack based on a timer instead of actions. The best method to taking down these tricky foes is to simply watch and wait for them to charge and then move out of their way and attack their back. After their charge misses, they will turn around to face their target quickly, which makes it tricky to land hits alone. You may need a teammate to help attack if you can't do it fast enough yourself. Note that their resurrection circle can be used as a warning sign that one is about to charge in from off-screen, so keep an eye on the floor.

Resurrection Circle Radius

Trivia

  • Deadnaughts are usually accompanied by Zombies and Bombies in battles, they must be the first priority to kill because of their powers of resurrection.
  • Almirian Royal Guards are probably undead Almirian citizens, considering the backstory of the Firestorm Citadel.
  • Despite appearing to be beefed-up Slag Walkers, neither variety of the Almirian Royal Guard can inflict fire, and they can receive the fire status from weapons or vials.
  • Since Vanaduke does not spawn Slag Walkers in his fifth phase, the Almirian Royal Guard's Resurrection ability is not used, the circle radius can be used as advantage to see them come when they use the Lance Charge.
  • The Almirian Royal Guard is currently the only Deadnaught variant not to appear in any prestige missions, only spawning during the battle against Lord Vanaduke.
  • Deadnaughts were known as Slag Guards before the release 2012-06-28.
  • A deadnaught may get inflicted with its own status.
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